Tab Menu is indeed very cool,

Can also get primitives and things in a flash!

Yet as discussed at SiCommunity,
the new nodes show up somewhere in the tree (unselected so you cant 'F' it)
but at least they always show up at the same place.

Seemed to be SDK limitations (once again) as I understood it,
but best of luck at overcoming such limitations with your NodeSearchMenu Steven & Eric, you'd be lifesavers! :)



On 05/04/2013 1:21 PM, Adam Sale wrote:
Yep.. tab menu is nice, was there in 2013, the filter is useful, as well as the bookmarks and the ability to view texture thumbs. 
Finally, the fact that you can make connections to textures in the node editor makes it a one stop shop, whereas we currently need to utilize attribute shaders in the render tree to take advantage of ICE. 
Really wish the two were integrated in Soft. 

Adam


On Fri, Apr 5, 2013 at 10:16 AM, Peter Agg <[email protected]> wrote:
Some nice handy features in there, the Tab menu and bookmarks in particular.

I still have no idea why they feel the need to make the Maya icons and GUI so bemusingly ugly though - there's no need any more, they updated to QT then just left everything as it was!


On 5 April 2013 18:10, Miquel Campos <[email protected]> wrote:
I think the comment is more about the "tab" shortcut and things like that. For a speed up workflow


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Miquel Campos
www.akaosaru.com



2013/4/5 Christopher <[email protected]>
Correct me if I'm wrong, but Maya new node editor appears to be ICE and Render Graph blended into one ?

Christopher

Friday, April 05, 2013 12:35 PM
http://www.youtube.com/watch?v=BI2MYFg6G0c&feature=player_embedded

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com




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