Ps, not all renders support Projection and Image Lookup nodes :(

2013/4/11 Gustavo Eggert Boehs <[email protected]>

> Hi Olivier,
> Leonards approach sounds very good and not much complicated... Still I was
> intrigued to see if what you suggested was possible, and it is if you do
> some magic in the render tree.
> What you need to do is get closest location on the projection you want to
> evaluate and store this values as a ICE attribute, like UVoffset, for
> example. Then in the render tree get a image lookup node, so you can roll
> your own texture projection, bring in the ICE attribute you created, and
> the original UVs of your particles (with Projeciton Lookup Node). Basically
> what you need to do then is to rescale your projection so it matches the
> world size of your particles, and add the pre-calculated offset. Hope it
> makes sense, here are some images...
>
>
>
>


-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog

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