For the record, our package is a zip file upon download, and does in fact
include an xsi addon file.  We recommend using the workgroup method
however, because we find it much easier to upgrade rather than uninstalling
the previous version and installing the new version.  Something to consider
is that we do not release patch updates.  Every version we put out is a
full version, and you cannot have 2 versions of Species running at the same
time, so every time you want to upgrade, you have to uninstall and
reinstall.  We give you the option to go addon, but from our experience,
our customers have a much easier time and fewer problems with the
workgroups.

Chris Covelli
http://www.polygonpusherinc.com/


On Fri, Apr 5, 2013 at 3:45 AM, Rob Wuijster <[email protected]> wrote:

>  A zip file might be more convenient in some cases??
>
>
> Rob
> \/-------------\/----------------\/
>
> On 5-4-2013 4:00, Alok Gandhi wrote:
>
> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop).
>
>  Just a small suggestion . . .
>
> Sent from my iPhone
>
> On 2013-04-04, at 6:10 PM, Eric Thivierge <[email protected]> wrote:
>
>   Just as a reminder, we recommend extracting the workgroup from the .zip
> file and connecting to it through the workgroups tab in the plug-in manager
> and not pulling the files out and overwriting the previous version. Some
> files get re-organized and new files are put in place and as such old files
> may end up persisting when they shouldn't.
>
> We got Tim squared away and if anyone else has any issues please be sure
> to send us an email and we'll get you up and running again.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <[email protected]>wrote:
>
>> I'll be in touch offlist Tim.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
>> [email protected]> wrote:
>>
>>>  Hi Chris,
>>>
>>> We've updated it here but get an error when starting Softimage, saying
>>> the species module can't be found (I'm guessing this module is new to 1.6).
>>> Whether we're using XSI's python or Windows python makes no difference. Any
>>> suggestions?
>>>
>>> Looks like a great update though!
>>>
>>> -Tim
>>>
>>>
>>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>>
>>>  Exocortex Species 1.6
>>>
>>>
>>>  Create Better Characters Even Faster
>>>
>>>  Species 1.6 is now available at 
>>> Exocortex.com<http://exocortex.com/plugins/species>
>>> .
>>>
>>>  We created this video overview of the new features:
>>> http://vimeo.com/62914955 <https://vimeo.com/62914955>
>>>
>>>  What is Species?
>>>  Exocortex Species simplifies the process of human character creation
>>> from designing your
>>>  character’s unique attributes, integrating sculpting results, to rig
>>> creation, even animation. With
>>>  Species, you will create higher quality animated characters faster and
>>> at a lower cost, while
>>>  avoiding the generic look that often come when purchasing
>>> off-the-shelf models. Exocortex
>>>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
>>> and Linux. Floating
>>>  and node locked licenses are available starting at $299.
>>>  Improvements in Species 1.6
>>>
>>>
>>>  1. Custom PropRig Import
>>>
>>> A new preference that allows the user to define a directory to export
>>> and import customized
>>>
>>> PropRigs for repeated use. PropRigs within those folders are now listed
>>> in the Species > Build >
>>>
>>> Import Custom menu split into “Male” and “Female” sub-menus.
>>>
>>>
>>>
>>> 2. Plot Limb Anim Tool Feature
>>>
>>> An addition to our AnimTools is the new Plot Limb command which allows
>>> you to plot and
>>>
>>> transfer motion between FK and IK for both arms and legs. This utilizes
>>> the MatchFKIK
>>>
>>> command and plots the motion during the active time range.
>>>
>>>  3. Improved  High Res Body Mesh topology and deformation
>>>
>>> We’ve updated the body mesh for both male and female characters.  The
>>> new meshes are more
>>>
>>> detailed, fully quaded, and have more evenly distributed topology for
>>> better deformation and high
>>>
>>> end sculpting.
>>>
>>>  4. New Low Res and Proxy Body Meshes
>>>
>>> A new quad based low res body mesh for faster interaction while
>>> animating (~40 FPS playback).
>>>
>>>  A new cube based proxy body mesh for super fast interaction while
>>> animating (~40-50 FPS
>>>
>>> playback).
>>>
>>>  5. New Body Shapes
>>>
>>> Old and Young shapes for varying the age of your Species characters.
>>>
>>>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
>>> or lower half of your
>>>
>>> Species characters.
>>>
>>>  Chest expand and Chest contract shapes for inflating and deflating the
>>> chest of your Species
>>>
>>> characters.
>>>
>>>  6. Synoptics
>>>
>>> Updated synoptics with new controls to switch mesh resolution and
>>> smoothing.
>>>
>>>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
>>> control to reset, and
>>>
>>> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>>>
>>>  7. ReplaceMesh command re-written
>>> The ReplaceMesh command has been rewritten and expanded to now include
>>> the ability to
>>>
>>> replace the BodyLow and BodyProxy meshes if necessary.
>>>
>>>  8. Bug Fixes
>>>
>>> AnimRig Vertebrae 02 and 03 deformers misaligned
>>>
>>>  Getting Species 1.6
>>>
>>>
>>>  If you are not yet using Exocortex Species, give it a try by
>>> downloading the trial from the
>>>  <http://exocortex.com/plugins/species>
>>>
>>> Exocortex Species product page. <http://exocortex.com/plugins/species>
>>>
>>>  <http://exocortex.com/plugins/species>
>>>
>>> For those already using Exocortex Species, you can download the 1.6
>>> update directly from 
>>> here<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>
>>> .
>>>
>>>  Join the Species User Community
>>>
>>>
>>>  Get the most out of Exocortex Species by joining our user support and
>>> discussion mailing 
>>> list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>
>>>
>>> viewing our online 
>>> documentation<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>,
>>> and check out our many tutorial videos on our Vimeo 
>>> group<http://vimeo.com/groups/species>.
>>>
>>>
>>> These are the best places to learn about Species and get the latest news
>>> directly from the developers.
>>>
>>>
>>> Chris Covelli
>>> http://www.polygonpusherinc.com/
>>>
>>>
>>>  --
>>>
>>>
>>>  \
>>>
>>
>>
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>
>
>

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