I am coloring particles in a pointcloud using Turbulize Color by Gradient - then I Polygonize the pointcloud and would like to render the polygonized mesh with colors from the particles.
I have been suggested to apply an ICE tree on the Polygonize mesh and Get Closest Location to get a location on the point cloud, get the color from that location and store that as user data or vertex colors on the mesh. My problem is that when trying getting data from a pointcloud and trying to write it to a mesh, I keep running into having nodes that will not hook up due to type mismatch or just nodes going red. Is there an example scene or tutorial somewhere that explains this workflow (which I think should be built in like simple get and set data stuff that just works grr)? I checked the getters and setters scenes in the sample project but none of them transfer pointcloud colors to a mesh, so they were not very helpful. Morten

