Hey Morten.

Get the NodeLocation from the found Location and then get the Color from
that and set.

DAN


On Thu, Apr 11, 2013 at 5:54 PM, Morten Bartholdy <[email protected]>wrote:

> **
>
>  I am coloring particles in a pointcloud using Turbulize Color by Gradient -
> then I Polygonize the pointcloud and would like to render the polygonized
> mesh with colors from the particles.
>
>
>    I have been suggested to apply an ICE tree on the Polygonize mesh and
> Get Closest Location to get a location on the point cloud, get the color
> from that location and store that as user data or vertex colors on the
> mesh. My problem is that when trying getting data from a pointcloud and
> trying to write it to a mesh, I keep running into having nodes that will
> not hook up due to type mismatch or just nodes going red.
>
>
>    Is there an example scene or tutorial somewhere that explains this
> workflow (which I think should be built in like simple get and set data
> stuff that just works grr)?
>
>
>    I checked the getters and setters scenes in the sample project but
> none of them transfer pointcloud colors to a mesh, so they were not very
> helpful.
>
>
>
>    Morten
>
>
>
>
>
>
>

Reply via email to