Hey Morten. Get the NodeLocation from the found Location and then get the Color from that and set.
DAN On Thu, Apr 11, 2013 at 5:54 PM, Morten Bartholdy <[email protected]>wrote: > ** > > I am coloring particles in a pointcloud using Turbulize Color by Gradient - > then I Polygonize the pointcloud and would like to render the polygonized > mesh with colors from the particles. > > > I have been suggested to apply an ICE tree on the Polygonize mesh and > Get Closest Location to get a location on the point cloud, get the color > from that location and store that as user data or vertex colors on the > mesh. My problem is that when trying getting data from a pointcloud and > trying to write it to a mesh, I keep running into having nodes that will > not hook up due to type mismatch or just nodes going red. > > > Is there an example scene or tutorial somewhere that explains this > workflow (which I think should be built in like simple get and set data > stuff that just works grr)? > > > I checked the getters and setters scenes in the sample project but > none of them transfer pointcloud colors to a mesh, so they were not very > helpful. > > > > Morten > > > > > > >

