Have you still got a simulated stack on there? Just select it and delete it
on the sphere.


On 12 April 2013 23:54, Sam <sbowl...@cox.net> wrote:

> I have created a very basic push deform that deforms a sphere based on the
> distance from a null. It works fine as an unsumulated ICE tree as long as
> the timeline isn’t playing, but once I hit play on the timeline it does
> nothing. I’ve tried moving it to the simulated tree, but it adds to the
> “push” on every frame (as expected). I know I’m missing something simple,
> but can’t seem to get my head around it.****
>

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