what peter said,
if ice has a simulation stack it only processes the modeling stack at the
"first frame", then evolves from there.
with no simulation stack the modeling stack is processed from scratch each
frame


On Fri, Apr 12, 2013 at 4:01 PM, Peter Agg <[email protected]> wrote:

> Have you still got a simulated stack on there? Just select it and delete
> it on the sphere.
>
>
> On 12 April 2013 23:54, Sam <[email protected]> wrote:
>
>> I have created a very basic push deform that deforms a sphere based on
>> the distance from a null. It works fine as an unsumulated ICE tree as long
>> as the timeline isn’t playing, but once I hit play on the timeline it does
>> nothing. I’ve tried moving it to the simulated tree, but it adds to the
>> “push” on every frame (as expected). I know I’m missing something simple,
>> but can’t seem to get my head around it.****
>>
>
>

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