I've tried Melena, Kristinka as well. They were really cool, but a bit too 
technical. If there is something, that is really artist friendly, it is 
welcome. The best tool so far I have seen is Hair Farm for max, where you model 
the volume of the hair. It's simply the best...so far.

 

It's sure, that for a studio this price is OK, but considering how long it 
takes to train an artist to work with a tool, it's expensive. And if a tool is 
expensive, it's hard to find trained artists. That's were non-commercial 
licenses come handy.

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Sebastien Sterling
Sent: Friday, April 19, 2013 12:09 PM
To: [email protected]
Subject: Re: Yeti for Softimage

 

It May seem expensive Sza, but consider what it does, this isn't just any old 
hair system. i know about the patent block, however joe alter put that down for 
Shave and Haircut for Maya, i wonder if such an argument would hold true on an 
entirely different system.

 

On 19 April 2013 12:02, Piotrek Marczak <[email protected]> wrote:

Last time I checked they couldn't sell it in USA because of some lame 
slide-to-unlock kinda patent.

 

 

2013/4/19 olivier jeannel <[email protected]>

Hi Sebastien, the site doesn't mention the price (if I'm no wrong). Are you 
aware of it ?


Le 19/04/2013 11:33, Sebastien Sterling a écrit :

         

        Hello List.
        
        I just wanted to perform a quick survey of what solutions people are 
using for hair/fur/feathers in softimage these days.
        
        recently a new tool has become available on the market, its a 
production ready all in one hair/feather solution. it's called Yeti
        
        http://peregrinelabs.com/yeti/
        
        
        The hair module in softimage doesn't seem to have aged well, and i know 
what a lot of you are thinking, ice already gives us a multitude of ways to 
develop hair solutions... However, there doesn't seem to be any universal go to 
hair solution for softimage. this can be a problem for numerous reasons. and as 
good as ice is, it's short comings can't be ignored (ex: styling tools?)
        
        I wrote an email to Peregrine asking if there where any plans for a 
port to XSI, they responded as follows:
        
        Hi Sebastien,
        
        Thank you for the great feedback - we have investigated Yeti 
integration for rendering preview which may be available in a later version but 
at this time we're not planning an XSI version of the editing tools.  Adding in 
support for a whole new 3D application is a large task and we haven't had 
enough demand for an XSI version at this stage.  If at some point that changes 
and it looks like a studio may commit to a large number of licenses we could 
afford to do this.
        
        So yes, i guess I'm asking who would like Yeti to come to softimage, 
and if Not, why?
        
        good day :)

 

 

 

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