Hey guys -

Thanks to Joseph's good advice on cable animation, I'm scaling a simple
cylinder along a curve using the ICE deform by curve & it works fine 99% of
the time.  But occasionally a row of points just shoot off into the
distance for 2-4 frames.

I can't seem to nail down what's causing it.  I've tried subdividing the
cylinder to allow for a smoother bend, but that only changes what frame the
error happens on.

Is this a known issue & is there a workaround?

Thanks,

Paul

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