Hey guys - Thanks to Joseph's good advice on cable animation, I'm scaling a simple cylinder along a curve using the ICE deform by curve & it works fine 99% of the time. But occasionally a row of points just shoot off into the distance for 2-4 frames.
I can't seem to nail down what's causing it. I've tried subdividing the cylinder to allow for a smoother bend, but that only changes what frame the error happens on. Is this a known issue & is there a workaround? Thanks, Paul

