Hi

We usualy use UV-Layout
(its a awsome standalone with a quite good XSI-Plugin)

Doing it in ICE shouldnt be possible:
Get Get "PolyhonArea" and Calcutale a UV-Area by "Vertex-to-node" "NodePosition" and "SomeMath"


Am 27.04.2013 20:07, schrieb Manuel Huertas Marchena:

Hi there!

I am wondering if someone knows how to set uv island ratio to many objects or even into uv islands of the same object. In maya I use a really useful plugin called "uv ratio pro", its a nifty plugin that allows you to set uv ratio from a uv island or object and as I ve said previously, re-apply it across many objects / uv islands.

I struggle a little bit with xsi when having to handle many objects and have a consistent uv ratio without too much hand manipulation. I was wondering how do you guys approach uv ratio across objects, or if you know a way to achieve something similar, maybe with ice?

Thanks for your time!
regards


-Manuel




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