Hi
We usualy use UV-Layout
(its a awsome standalone with a quite good XSI-Plugin)
Doing it in ICE shouldnt be possible:
Get Get "PolyhonArea" and Calcutale a UV-Area by "Vertex-to-node"
"NodePosition" and "SomeMath"
Am 27.04.2013 20:07, schrieb Manuel Huertas Marchena:
Hi there!
I am wondering if someone knows how to set uv island ratio to many
objects or even into uv islands of the same object.
In maya I use a really useful plugin called "uv ratio pro", its a
nifty plugin that allows you to set uv ratio from a uv island
or object and as I ve said previously, re-apply it across many objects
/ uv islands.
I struggle a little bit with xsi when having to handle many objects
and have a consistent uv ratio without too much hand manipulation.
I was wondering how do you guys approach uv ratio across objects, or
if you know a way to achieve something similar, maybe with ice?
Thanks for your time!
regards
-Manuel
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