Hi Vincent,

Thanks, yes uvlayout is a great tool indeed! I use it as well, 
but I was thinking that for objects with less complicated topology I could keep 
everything just in xsi,
for simple stuff I unwrap using the roadkill plugin with lscm works quite 
well...  but I was missing the uvratio part in the process...

I ll check out a bit more about ice, if someone can give me another pointer for 
ice that'll be cool, I am bit new to it.

if not well I guess I'll stick with uvlayout for everything..
I hope autodesk gives us more uv tools on the next release...





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Date: Sun, 28 Apr 2013 12:47:29 +0200
From: [email protected]
To: [email protected]
Subject: Re: uv ratio question


  
    
  
  
    Hi

      

      We usualy use UV-Layout

      (its a awsome standalone with a quite good XSI-Plugin)

      

      Doing it in ICE shouldnt be possible:

      Get Get "PolyhonArea" and Calcutale a UV-Area by "Vertex-to-node"
      "NodePosition" and "SomeMath"

      

      

      Am 27.04.2013 20:07, schrieb Manuel Huertas Marchena:

    
    
      
      

        Hi there!

        

        I am wondering if someone knows how to set uv island ratio to
        many objects or even into uv islands of the same object.

        In maya I use a really useful plugin called "uv ratio pro", its
        a nifty plugin that allows you to set uv ratio from a uv island

        or object and as I ve said previously, re-apply it across many
        objects / uv islands.

        

        I struggle a little bit with xsi when having to handle many
        objects and have a consistent uv ratio without too much hand
        manipulation.

        I was wondering how do you guys approach uv ratio across
        objects, or if you know a way to achieve something similar,
        maybe with ice?

        

        Thanks for your time!

        regards

        

        

        -Manuel

        

        

        

        

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