Hi Vincent, Thanks, yes uvlayout is a great tool indeed! I use it as well, but I was thinking that for objects with less complicated topology I could keep everything just in xsi, for simple stuff I unwrap using the roadkill plugin with lscm works quite well... but I was missing the uvratio part in the process...
I ll check out a bit more about ice, if someone can give me another pointer for ice that'll be cool, I am bit new to it. if not well I guess I'll stick with uvlayout for everything.. I hope autodesk gives us more uv tools on the next release... IMDB | Portfolio | Vimeo | Linkedin Date: Sun, 28 Apr 2013 12:47:29 +0200 From: [email protected] To: [email protected] Subject: Re: uv ratio question Hi We usualy use UV-Layout (its a awsome standalone with a quite good XSI-Plugin) Doing it in ICE shouldnt be possible: Get Get "PolyhonArea" and Calcutale a UV-Area by "Vertex-to-node" "NodePosition" and "SomeMath" Am 27.04.2013 20:07, schrieb Manuel Huertas Marchena: Hi there! I am wondering if someone knows how to set uv island ratio to many objects or even into uv islands of the same object. In maya I use a really useful plugin called "uv ratio pro", its a nifty plugin that allows you to set uv ratio from a uv island or object and as I ve said previously, re-apply it across many objects / uv islands. I struggle a little bit with xsi when having to handle many objects and have a consistent uv ratio without too much hand manipulation. I was wondering how do you guys approach uv ratio across objects, or if you know a way to achieve something similar, maybe with ice? Thanks for your time! regards -Manuel IMDB | Portfolio | Vimeo | Linkedin

