Woow, this is very impressive. The integration of the real-time render in amazing.
On 1 May 2013 08:02, olivier jeannel <[email protected]> wrote: > Not at all, SI is just the best software ever ^^ > > Le 01/05/2013 15:30, Alan Fregtman a écrit : > > Almost unavoidable when the majority of your staff worked at Softimage in > the past. hehe :p http://fabricengine.com/company/team/ > > Outstanding work yet again. Kudos, Fabric Team! :D > > > > On Wed, May 1, 2013 at 9:11 AM, Enrique Caballero < > [email protected]> wrote: > >> yep amazing. I love how they actually care about integrating into >> Softimage as well. >> >> >> On Wed, May 1, 2013 at 8:55 PM, olivier jeannel >> <[email protected]>wrote: >> >>> Wow ! >>> Super innovative ! Makes me hyper enthousiastic (the hysteric way) each >>> time I watch your demos guys :D >>> >>> >>> Le 01/05/2013 03:42, Paul Doyle a écrit : >>> >>> Hi guys – I've held off posting any updates on Horde as I knew we had >>> a sweet Softimage/ICE integration in the pipe. The nice thing with our >>> locomotion system is that it lends itself well to closer shots when you're >>> working with a few characters - and combined with ICE that makes for some >>> really interesting options. Helge has only scratched the surface with this, >>> but already you can see just how awesome the combination is. >>> >>> >>> >>> 1) Reel: https://vimeo.com/61358674 >>> >>> 2) Maya integration info: >>> http://fabricengine.com/creation-modules/inside-maya/ (there's more of >>> a breakdown here that we don't duplicate in the Softimage section, so I >>> recommend looking here first). >>> >>> 3) Softimage integration: >>> http://fabricengine.com/creation-modules/inside-softimage/ >>> >>> 4) Main page: http://fabricengine.com/creation-modules/horde/ >>> >>> >>> We're currently in closed alpha/beta - if you're a commercial studio and >>> you'd like to help with the testing program, please drop me a line. >>> >>> Cheers, >>> >>> Paul >>> >>> >>> >> > >

