Woow, this is very impressive. The integration of the real-time render in
amazing.


On 1 May 2013 08:02, olivier jeannel <[email protected]> wrote:

>  Not at all, SI is just the best software ever ^^
>
> Le 01/05/2013 15:30, Alan Fregtman a écrit :
>
> Almost unavoidable when the majority of your staff worked at Softimage in
> the past. hehe :p http://fabricengine.com/company/team/
>
>  Outstanding work yet again. Kudos, Fabric Team! :D
>
>
>
> On Wed, May 1, 2013 at 9:11 AM, Enrique Caballero <
> [email protected]> wrote:
>
>> yep amazing.  I love how they actually care about integrating into
>> Softimage as well.
>>
>>
>> On Wed, May 1, 2013 at 8:55 PM, olivier jeannel 
>> <[email protected]>wrote:
>>
>>>  Wow !
>>> Super innovative ! Makes me hyper enthousiastic (the hysteric way) each
>>> time I watch your demos guys :D
>>>
>>>
>>> Le 01/05/2013 03:42, Paul Doyle a écrit :
>>>
>>>  Hi guys – I've held off posting any updates on Horde as I knew we had
>>> a sweet Softimage/ICE integration in the pipe. The nice thing with our
>>> locomotion system is that it lends itself well to closer shots when you're
>>> working with a few characters - and combined with ICE that makes for some
>>> really interesting options. Helge has only scratched the surface with this,
>>> but already you can see just how awesome the combination is.
>>>
>>>
>>>
>>> 1)      Reel: https://vimeo.com/61358674
>>>
>>> 2)      Maya integration info:
>>> http://fabricengine.com/creation-modules/inside-maya/ (there's more of
>>> a breakdown here that we don't duplicate in the Softimage section, so I
>>> recommend looking here first).
>>>
>>> 3)      Softimage integration:
>>> http://fabricengine.com/creation-modules/inside-softimage/
>>>
>>> 4)      Main page: http://fabricengine.com/creation-modules/horde/
>>>
>>>
>>> We're currently in closed alpha/beta - if you're a commercial studio and
>>> you'd like to help with the testing program, please drop me a line.
>>>
>>>  Cheers,
>>>
>>>  Paul
>>>
>>>
>>>
>>
>
>

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