does the data need to persist in the scene? if so, use the datablobs otherwise there is Plugin.UserData very much like data blobs but doesn't persist or have a property in the scene. i use them in my tape measure plugin to persist the history of measurements taken between uses. that code is available on my github page.

*written with my thumbs

On May 7, 2013, at 5:43 AM, Leonard Koch <[email protected]> wrote:

Hi Guys,

I have a bit of a dev question here.

When I have a large datastructure which is created by one plugin, what are the most efficient ways of making that data available to other plugins?

To be specific I have a datastructure in memory that is written to from the toolcontext api, written to from custom operators and read by a set of ice nodes.

I've registered functions which give access to it, but it isn't always very efficient so I'm asking you guys for your workflows in matters like this.

Thanks

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