I'm not using cache manager so I guess that doesn't apply?.. I've made a compound that gets a string from a property on the model (which is the path of the cache files), add's that to a string of the object name and pipes that to the cache on file node. Then I apply that compounds to loads objects on an ice tree via a script.
That's working nicely but I just have some errors here and there, cache out of range, cache the correct number of points.. When really it's pretty much all find to render - so I might just need to get deadline to ignore those errors and I might be okay. Would still be nice to try and pinpoint which objects have the wrong number of points though! Simon Reeves London, UK *[email protected]* *www.simonreeves.com* * * On 13 May 2013 10:51, Mirko Jankovic <[email protected]> wrote: > If you are using cache manager check that cache for objects AND objects > that cache will be applied are in same order in left and right window where > you load them both. > for example if on left window are selected point caches for mouth, tongue, > body from up to down, then in the right window where you add objects for > applying cache the > order has to be same so again mouth, tongue, body from up to down. > I had some similar problems with selection order before applying. > > > On Mon, May 13, 2013 at 11:44 AM, Simon Reeves <[email protected]>wrote: > >> Hey all, >> >> I'm getting this error sometimes in my scene, I have a lot of cached >> objects in there... any ideas if it's possible to pin this down any better? >> It's only throwing the error when the object is visible so that's a >> start. It would just be nice if it told me which object! >> >> *# ERROR : 2000 - "Caching : Point counts don't match."* >> >> cheers! >> >> Simon Reeves >> London, UK >> *[email protected]* >> *www.simonreeves.com* >> * >> * >> > >

