I'm not using cache manager so I guess that doesn't apply?..
I've made a compound that gets a string from a property on the model (which
is the path of the cache files), add's that to a string of the object name
and pipes that to the cache on file node. Then I apply  that compounds to
loads objects on an ice tree via a script.

That's working nicely but I just have some errors here and there, cache out
of range, cache the correct number of points.. When really it's pretty much
all find to render - so I might just need to get deadline to ignore those
errors and I might be okay.

Would still be nice to try and pinpoint which objects have the wrong number
of points though!



Simon Reeves
London, UK
*[email protected]*
*www.simonreeves.com*
*
*


On 13 May 2013 10:51, Mirko Jankovic <[email protected]> wrote:

> If you are using cache manager check that cache for objects AND objects
> that cache will be applied are in same order in left and right window where
> you load them both.
> for example if on left window are selected point caches for mouth, tongue,
> body from up to down, then in the right window where you add objects for
> applying cache the
> order has to be same so again mouth, tongue, body from up to down.
> I had some similar problems with selection order before applying.
>
>
> On Mon, May 13, 2013 at 11:44 AM, Simon Reeves <[email protected]>wrote:
>
>> Hey all,
>>
>> I'm getting this error sometimes in my scene, I have a lot of cached
>> objects in there... any ideas if it's possible to pin this down any better?
>> It's only throwing the error when the object is visible so that's a
>> start. It would just be nice if it told me which object!
>>
>> *# ERROR : 2000 - "Caching : Point counts don't match."*
>>
>> cheers!
>>
>> Simon Reeves
>> London, UK
>> *[email protected]*
>> *www.simonreeves.com*
>> *
>> *
>>
>
>

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