Hi

I am trying to export a charactor rigged with Gear to Unity 3d, and having 
issue now. 

Because FBX diesn't support implicit object, i get a lot error messages. 
Message show me to convert implicit dara to geometry, but don't know how.

I like to try baking animation data, and export with FBX only mesh. Anyone have 
an idea how to do this?

Thanks
Daniel

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