I agree with the last reply.

I never force show, I like to hide objects themselves (or groups)and for
that to propagate though the passes (temporarily).

That's how I've taught the new soft users at work! And after a day they can
see the massive benefits of that workflow and the pass system.


Simon Reeves
Analog
London, UK

On 21 May 2013, at 12:15, "[email protected]" <[email protected]> wrote:

  yes and no.

hiding the default partitions for geo and lights is common practice –
almost an absolute rule afaic for lighting/rendering scenes. (it’s
inexcusable not to do this in production scenes for rendering with more
than a handful of passes)
every newly added object gets hidden by default – which is great for not
messing up an existing setup, but not so user friendly to work in the scene
– for layout and modeling in particular.
To accommodate this - you can keep the default pass with both (or just the
geometry one) on “no effect”  - so it’s easy to work in the default pass -
just make sure to never render it.

However, I am strongly opposed to explicitly setting visibility (= using
“show members”) on all or most partitions – as I’ve seen some people do.
This will unhide hidden objects and is almost guaranteed to cause trouble
at some point. If an object was hidden, manually or otherwise, it should
stay so by default – so use “no effect on members” on pretty much every
partition other than the default one.
This way – if you have a scene with plenty of passes – and then hide an
object  – it will be hidden in all passes. To hide it only for this pass,
just drop it in the default partition. Very intuitive.

Only exceptionally should partitions force visibility with “show members” –
and only for the very purpose of unhiding hidden objects – and I’d put
something in the name of that partition to make this very clear (“unhide”
or “show all” or ...)

I’m also not a big fan of display overrides on partitions – such as setting
the wireframe color – as the override doesn’t let you change other display
settings such as putting an object to hidden line or shaded or so - it's
just more trouble than it’s worth.


if you have a clearly defined workflow / pipeline /departments you can be
more heavy handed with the overrides and partitions – especially in scenes
for lighting. But if you have a more organic or freestyle workflow –
switching back and forth between different tasks, from modeling to
rendering, in the same scene, shared among people – then there is a fine
line to thread, being properly organized in scenes while keeping them
unintuitive for all to work in.



 *From:* Andi Farhall <[email protected]>
*Sent:* Tuesday, May 21, 2013 11:38 AM
*To:* [email protected]
*Subject:* Hiding background partitions etc

 My particular workflow is to always hide background partitions for both
geometry and lights and to explicitly set visibility of all partitions, and
I do this as i feel it gives me a more secure control over what shows up in
renders. I currently experiencing some scenes which use a much more relaxed
approach to object visibility and whilst i wrestle with them i'm
contemplating making some suggestions to my superiors, but thought it wise
to garner some opinions here, just in case i'm completey wrong....

cheers,

Andi.



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