> Funny, I'm almost opposite... 

Arrgghhh.

Oh well – any system has its weaknesses. Indeed in the one I use, if you go and 
mess around, debugging, and hide some objects temporarily, and forget to unhide 
them, they will not be forced back to be visible. That can be inconvenient.
An advantage of my approach is you can just branch select a model (or models) 
and assign them to a partition or create a new one – and objects that are 
supposed to be hidden will remain so.
In an “everything locked down” approach – I hope feeding the passes and 
partitions is also fairly automated (with named groups within models?) so every 
kind of object goes to it’s dedicated partition?
So how do you handle visibility animation? That gets screwed on “show members” 
partitions doesn’t it?

> I get very uncomfortable (physically uneasy) dealing with "no effect" 
> partitions floating around containing a mix of hidden and unhidden objects, 
> especially in large scenes, I need everything locked down and explicit.
> I'll normally have a working/Default pass where I set visibilty properties 
> locally on objects so I can throw stuff around but I like to know when it 
> needs rendering again it will actually get rendered.
> Can't push the case for well named partitions & passes enough, it's always 
> worth the time.

> I also stack all the cutlery in the dishwasher strictly by type so my ocd 
> tendencies probably show through a bit.

For me, the dishwasher is like Tetris. If there’s a hole left, I’ll cram 
something in it.






Adam
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Yoyo Digital Ltd.
07956 976 245
http://www.linkedin.com/in/adamseeleyuk

https://vimeo.com/adamseeley






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From: "[email protected]" <[email protected]>
To: [email protected] 
Sent: Tuesday, 21 May 2013, 12:14
Subject: Re: Hiding background partitions etc


yes and no.

hiding the default partitions for geo and lights is common practice – almost an 
absolute rule afaic for lighting/rendering scenes. (it’s  inexcusable not to do 
this in production scenes for rendering with more than a handful of passes)

every newly added object gets hidden by default – which is great for not 
messing up an existing setup, but not so user friendly to work in the scene – 
for layout and modeling in particular. 
To accommodate this - you can keep the default pass with both (or just the 
geometry one) on “no effect”  - so it’s easy to work in the default pass - just 
make sure to never render it.

However, I am strongly opposed to explicitly setting visibility (= using “show 
members”) on all or most partitions – as I’ve seen some people do. This will 
unhide hidden objects and is almost guaranteed to cause trouble at some point. 
If an object was hidden, manually or otherwise, it should stay so by default – 
so use “no effect on members” on pretty much every partition other than the 
default one.
This way – if you have a scene with plenty of passes – and then hide an object  
– it will be hidden in all passes. To hide it only for this pass, just drop it 
in the default partition. Very intuitive.

Only exceptionally should partitions force visibility with “show members” – and 
only for the very purpose of unhiding hidden objects – and I’d put something in 
the name of that partition to make this very clear (“unhide” or “show all” or 
...)

I’m also not a big fan of display overrides on partitions – such as setting the 
wireframe color – as the override doesn’t let you change other display settings 
such as putting an object to hidden line or shaded or so - it's just more 
trouble than it’s worth.


if you have a clearly defined workflow / pipeline /departments you can be more 
heavy handed with the overrides and partitions – especially in scenes for 
lighting. But if you have a more organic or freestyle workflow – switching back 
and forth between different tasks, from modeling to rendering, in the same 
scene, shared among people – then there is a fine line to thread, being 
properly organized in scenes while keeping them unintuitive for all to work in.



From: Andi Farhall 
Sent: Tuesday, May 21, 2013 11:38 AM
To: [email protected] 
Subject: Hiding background partitions etc

My particular workflow is to always hide background partitions for both 
geometry and lights and to explicitly set visibility of all partitions, and I 
do this as i feel it gives me a more secure control over what shows up in 
renders. I currently experiencing some scenes which use a much more relaxed 
approach to object visibility and whilst i wrestle with them i'm contemplating 
making some suggestions to my superiors, but thought it wise to garner some 
opinions here, just in case i'm completey wrong.... 

cheers,

Andi.




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