When Jimmy says it was "nothing", that usually means he only built about 20 custom ICE compounds or so to do his bidding...
On Tue, May 21, 2013 at 5:05 PM, jimmy gass <[email protected]> wrote: > No strand caching. We wanted to save our self the extra step, since there > were already like 5 stages of cache and sim. So the strands were left live. > To get Motion blur to behave properly, I just made a compound at the front > of the entire system, that calculated the strand velocity and stored that > every frame, but then set it back to what it was the frame before at the > beginning of the sim to keep the behavior right. Basically just forcing the > velocities for the rendered to do what it needs to do. That node has become > quite popular here for that purpose. > > -- Ajit Ajit Menon | CGI artist www.ajitmenon.com "Success is not found in what you have achieved, but rather in WHO you have become." - Larry Bertlemann

