When Jimmy says it was "nothing", that usually means he only built about 20
custom ICE compounds or so to do his bidding...



On Tue, May 21, 2013 at 5:05 PM, jimmy gass <[email protected]> wrote:

> No strand caching. We wanted to save our self the extra step, since there
> were already like 5 stages of cache and sim. So the strands were left live.
> To get Motion blur to behave properly, I just made a compound at the front
> of the entire system, that calculated the strand velocity and stored that
> every frame, but then set it back to what it was the frame before at the
> beginning of the sim to keep the behavior right. Basically just forcing the
> velocities for the rendered to do what it needs to do. That node has become
> quite popular here for that purpose.
>
>


-- 
Ajit

Ajit Menon | CGI artist
www.ajitmenon.com

"Success is not found in what you have achieved, but rather in WHO you have
become." - Larry Bertlemann

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