Gerbrand,

Why do you not just use the Melena stuff to create the strands? The Store Groom etc... depends on a bunch of attributes that are set by melena and also the way the melena strands are generated is a bit different to the normal ice way of generating strands - they setup arrays of pointpositions and strandpositions, so this is probably why the store is not working.

The easiest way I would think of is to do the Softimage hair, combed down the arm, then run the melena stuff and maybe grab the Triggerfish nodes is you want to use dynamics, otherwise just stick with melena.

Cheers

S.

On 29/05/2013 11:53, Gerbrand Nel wrote:
Thanks for the reply Vladimir
It does seem to be my problem, but the fix Paul is demonstrating doesn't work for me.
Anyone else?
Thanks guys
On 2013/05/29 11:15 AM, Vladimir Jankijevic wrote:
this explains your situation: https://vimeo.com/66054707
it's a common problem which isn't always easy to solve :)


On Wed, May 29, 2013 at 11:09 AM, Gerbrand Nel <[email protected] <mailto:[email protected]>> wrote:

    Hey guys
    I've created fur on a character with ICE strands, and I've combed
    it with a vector field.
    Now when I animate the character, the vector field doesn't rotate
    with the deformation of the envelope.
    The vector field is frozen, and the ice strands are created on
    frame 1, and simulated there after.
    I also have the melena "store groom" and "restore groom" in
    place, but it's not working out.
    Here are a few pics to show the problem.
    these are the right vectors


    but this is what happens if I animate the arm.





--
---------------------------------------
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch <http://www.elefantstudios.ch>
---------------------------------------


Reply via email to