True in the context of this thread. But it's a workaround that has a limited scope. On more complex setups or simulations like I do it falls appart as a solution. Freezing is buggy, you loose attributes. It was a weird move to base Initial States on it instead of, say, cache files. On the bigger picture, managing frozen pointclouds and duplicates everywhere breaks proceduralism and leads to scene files growing and overall scalability issues. I'm sure you're aware of that anyways and just wanted to provide a workaround. But I wanted to express my little point of view because I think ICE deserves better. I find it hard to live without this<http://www.sidefx.com/docs/houdini12.5/nodes/sop/timeshift>and this <http://www.sidefx.com/docs/houdini12.5/nodes/sop/timeblend> these days :-)
On Wed, May 29, 2013 at 1:33 PM, Steven Caron <[email protected]> wrote: > you can also store a custom attribute in the modeling region and use it > later in animation. then freeze the modeling stack as long as the attribute > is being pulled it won't get removed. this has been used before on an ice > based cage deformer i have used. > > > On Wed, May 29, 2013 at 10:25 AM, Vincent Fortin <[email protected]>wrote: > >> ICE would benefit so much from being able to evaluate the graph at any >> given time! >> It's partly possible via >> scripting<http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/index.html?url=si_om/ICENodeInputPort.GetValueAtFrame.html,topicNumber=si_om_ICENodeInputPort_GetValueAtFrame_html>, >> makes me wonder why it's not yet available directly in ICE. >> >> >> On Wed, May 29, 2013 at 7:17 AM, Sandy Sutherland < >> [email protected]> wrote: >> >>> Cool stuff! >>> >>> S. >>> >>> >>> On 29/05/2013 12:15, Gerbrand Nel wrote: >>> >>> Good news guys!! Paul's trick works if you pay attention to how he does >>> it and connect the multiplies the right way around :) >>> Sandy: My fur is mostly based on the triggerfish/melena fur you guys >>> shared, but the store groom didn't hold up for my stuff for some reason. >>> Thanks for the input guys. >>> Once again my ass is saved :) >>> G >>> >>> >>> >> >

