Thanks Alok,
I do not think that the slowness is from converting the tuple to lists
more that the access time to the Weights.Array is slow as I see the
slowness (~5 seconds) when I don't even convert it.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 30/05/2013 4:56 PM, Alok Gandhi wrote:
Use numpy : http://www.numpy.org/
On Thu, May 30, 2013 at 4:42 PM, Eric Thivierge
<[email protected] <mailto:[email protected]>> wrote:
Well all my code is doing is creating a list of lists from the
weights array nothing more.
Should I consider this speed not slow then? When running various
tools that use this call to the weights array it seems extremely
slow. Am I just being impatient or on meshes with this density and
number of deformers is it to be expected? Should I accept it or
look for other ways to speed it up?
Opinions welcome.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 30/05/2013 4:38 PM, Jeremie Passerin wrote:
just tested your scenario... got the same result here :D
Actually your code is faster than mine
On 30 May 2013 13:21, Eric Thivierge <[email protected]
<mailto:[email protected]>> wrote:
Thanks Jeremie,
I was referencing your code when I ran into the slowness to
see if we are doing anything different and we aren't really.
As a test I'm grabbing the XSI Man Armored and selecting the
body mesh and doing a local subdiv refinement with a setting
of 2 then freezing modeling. Then running the following code
with the body mesh selected:
# Python
# =============================================
from platform import system as OStype
from time import clock
xsi = Application
log = xsi.LogMessage
sel = xsi.Selection
start_time = clock()
weights = [list(x) for x in sel(0).Envelopes(0).Weights.Array]
timeTaken = clock() - start_time
units = ["seconds" if OStype() is "Windows" else
"milliseconds"][0]
msg = "It took "+str(timeTaken)+" "+units+" to process your
code."
log(msg)
# =============================================
It's taking around 6 seconds for me.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On 30/05/2013 4:05 PM, Jeremie Passerin wrote:
Writting to the envelope array is usually pretty fast for
me... what's taking time (in my case) is doing all the
normalization of values...
This is how I read my weights :
def getWeights(envelopeOp):
weightsTuple = envelopeOp.Weights.Array
return [weightsTuple[j][i] for i in
range(len(weightsTuple[0])) for j in range(len(weightsTuple))]
This is an example of how I set the weights (average weights) :
def averageWeights(envelopeOp, points=None):
'''
\remarksset the weights of given points to the average
weights of given points
\paramenvelopeOp Envelope Operator - the envelope operator.
\parampoints List of Integer - Index of vertices to average.
'''
deformerCount = envelopeOp.Deformers.Count
weightsTuple = envelopeOp.Weights.Array
weights = getWeights(envelopeOp)
if points is None:
points = range(mesh.ActivePrimitive.Geometry.Points.Count)
a = [0] * deformerCount
for pointIndex in points:
for def_index in range(deformerCount):
a[def_index] += weightsTuple[def_index][pointIndex]
for pointIndex in points:
for def_index in range(deformerCount):
weights[pointIndex*deformerCount + def_index] =
a[def_index]/len(points)
envelopeOp.Weights.Array = weights
On 30 May 2013 12:58, Eric Thivierge <[email protected]
<mailto:[email protected]>> wrote:
Anyone know if there is a way to speed up reading and
writing speeds to the Weights Array for envelopes? It's
extremely slow on high point count / high deformer count
meshes.
I'm using Python but I'm not sure if that is the reason
for the slowness. Anyone else already do some testing or
have any findings that may help?
I'm writing some common tools that many have already
done such as normalizing weights, pruning, symmetrizing,
etc.
Any experiences confirming this slowness or experiences
where it is exponentially faster in other languages are
welcome too.
Thanks,
--
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
--