It's very dense geo probably no where near the gorgo though. It's just the Softimage default xsi man armored. The body mesh local subdivided and fetching from there.
In my previous posts it's simply the data fetch that is taking 6 seconds. The other processes aren't taking too long regardless. I was surprised because I remember the interaction on the dinos with your tools. On May 31, 2013 8:00 PM, "Raffaele Fragapane" <[email protected]> wrote: > You should use numpy regardless, because all operations you will need to > work on after you pull will be A TON faster. So start from there. > As for the time it takes, what's the size of the table we're talking > about? The data fetching stage for the HR Gorgo (the only one I tested when > I refactored the weight handling tools) was shy of two seconds. You know > the boxes and assets :) > > You working with a heavier meshes and deformer counts than that? > That was a straight fetch and cast to numpy. > > > On Fri, May 31, 2013 at 8:44 AM, Eric Thivierge <[email protected]>wrote: > >> >> On Thu, May 30, 2013 at 6:35 PM, Alok Gandhi <[email protected]>wrote: >> >>> Maybe you can still get some optimization using numpy, I think. Throw >>> your weights array directly into numpy. It is worth a try at least. >> >> >> I'll give it a shot tomorrow. :) >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

