are you adding the turbulence on the position, like: "get position->turbulence->set position"? If so the turbulence will be very "strong" and mostly override the effect of any forces.

if you add the turbulence as a force (turbulence->add forces), it's influence will be less radical

for a flow along curve, I'd combine three forces / vectors.
- subtract pointposition of the closest location on the curve from the particle's position (or the other way around) to pull the particles towards the curve - pointtangent of the closest location on the curve for the movement along the curve
- turbulence to randomize

you can multiply each of those vectors with a scalar - and by changing the scalars have fine control over the blending of the different forces.




-----Original Message----- From: Pingo van der Brinkloev
Sent: Saturday, June 01, 2013 10:25 AM
To: [email protected]
Subject: particle flow along curve with turbulence

Hey list, I have some particles flowing along a curve nicely (with strands). I would like to add turbulence to the particles, so they wiggle, but still follow the curve(!) How do I do this without the particles going a-walk on me? Whichever way I try it it, the turbulence always cumulate.

Feel like there's some memo on turbulence I didn't get.

Cheers!

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