Another problem can be, when some code is still "active" in Softimage. Like an open shader PPG of an unloaded Plugin or something else.
Stephan 2013/6/3 Stephan Woermann <[email protected]> > Haven“t check the Update All over the Plugin Manager, so the next can be > wrong. > For changes in the PPG with new parameters, you must restart Softimage. > For changes in the logic or others, unload/reload should work. > > Stephan > > > 2013/6/3 ran sariel <[email protected]> > >> hope it was that simple, this just doesn't work on my setup. >> the plugin is definitely unloaded before the recompile, and I wonder >> where on earth does soft cache it. >> >> >> On Mon, Jun 3, 2013 at 10:42 AM, Vincent Ullmann < >> [email protected]> wrote: >> >>> Hi, >>> >>> Not for Linux, and kind a just repeating what you already wrote... >>> >>> for me unloading, recompiling, reloading worked well on Windows7 64bit >>> and Softimage2012SAP >>> for some CustomOperator-Plugins (C++). >>> >>> What i did exactly was: >>> Inside the PluginManager >>> right-click on the Plugin >>> select "Unload" >>> Go to Sublime (or Visual Studio) >>> recompile >>> Back To XSI: >>> PluginManager -> Update All >>> >>> >>> Am 03.06.2013 18:36, schrieb ran sariel: >>> >>> Hi All >>>> >>>> I'm compiling a plugin for soft on linux, >>>> every time I make a change it seems that soft will not pick up the >>>> changes until I restart it. which is tedious and time consuming. >>>> I tried unloading the plugin (with remove option), compiling reloading, >>>> unloading the plugin, remove the old one from disk!!, compile / reload. >>>> no luck. >>>> >>>> I'm probably missing something basic about the way soft handles >>>> resources, but couldn't find any clue in the docs. >>>> >>>> does anyone have a better workaround than relaunch soft? >>>> >>>> Cheers >>>> Ran >>>> >>>> >>>> >>> >> >

