How about putting your dev stuff in a workgroup, then unloading it and reactivating? I wonder if that flushes better than rightclick and Update.
On Mon, Jun 3, 2013 at 5:44 PM, Stephan Woermann <[email protected] > wrote: > On a custom render property, it doesn´t work, as example. > Maybe because some of the render parameters are still active in some parts > of the Softimage internal structure. > > With custom shaders, sometimes you can´t recompile the dll. You get an > write error. The same background as above. > > Custom ICE-Nodes are also a little bit tricky. When you unload the plugin, > an existing Node will become a red status, > Recompile and reload the plugin, will make the Node sometimes wired, some > portsnames are double. > Or if you delete a Node without the plugin is loaded, you get a crash. > > I would prefer the way to test if the plugin can be reloaded and refreshed > how it should and when not, restart Softimage. > > I think it depend on what type of plugin you code and how deep the plugin > is currently used in the Softimage Scene. > Sometimes you can recompile and refresh and sometimes you can´t... > > Stephan > > > 2013/6/3 Matt Lind <[email protected]> > >> If you’re working on a PPG Layout, you’ll need to ‘refresh’ the PPG to >> see changes.**** >> >> ** ** >> >> That is, each PPG has a name with a triangle to its left, which if >> clicked, collapses the PPG. Right-click the darker grey area to the right >> of the collapsible name and choose “refresh”. This will force the PPG >> Layout logic code to evaluate from scratch.**** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Stephan Woermann >> *Sent:* Monday, June 03, 2013 1:43 PM >> *To:* [email protected] >> *Subject:* Re: unloading a plugin, recompiling and reloading it in >> softimage.**** >> >> ** ** >> >> Another problem can be, when some code is still "active" in Softimage. >> Like an open shader PPG of an unloaded Plugin or something else.**** >> >> Stephan**** >> >> ** ** >> >> 2013/6/3 Stephan Woermann <[email protected]>**** >> >> Haven´t check the Update All over the Plugin Manager, so the next can be >> wrong. >> For changes in the PPG with new parameters, you must restart Softimage.** >> ** >> >> For changes in the logic or others, unload/reload should work.**** >> >> Stephan**** >> >> ** ** >> >> 2013/6/3 ran sariel <[email protected]>**** >> >> hope it was that simple, this just doesn't work on my setup.**** >> >> the plugin is definitely unloaded before the recompile, and I wonder >> where on earth does soft cache it.**** >> >> ** ** >> >> On Mon, Jun 3, 2013 at 10:42 AM, Vincent Ullmann < >> [email protected]> wrote:**** >> >> Hi, >> >> Not for Linux, and kind a just repeating what you already wrote... >> >> for me unloading, recompiling, reloading worked well on Windows7 64bit >> and Softimage2012SAP >> for some CustomOperator-Plugins (C++). >> >> What i did exactly was: >> Inside the PluginManager >> right-click on the Plugin >> select "Unload" >> Go to Sublime (or Visual Studio) >> recompile >> Back To XSI: >> PluginManager -> Update All >> >> >> Am 03.06.2013 18:36, schrieb ran sariel:**** >> >> ** ** >> >> Hi All >> >> I'm compiling a plugin for soft on linux, >> every time I make a change it seems that soft will not pick up the >> changes until I restart it. which is tedious and time consuming. >> I tried unloading the plugin (with remove option), compiling reloading, >> unloading the plugin, remove the old one from disk!!, compile / reload. >> no luck. >> >> I'm probably missing something basic about the way soft handles >> resources, but couldn't find any clue in the docs. >> >> does anyone have a better workaround than relaunch soft? >> >> Cheers >> Ran >> >> **** >> >> ** ** >> >> ** ** >> >> ** ** >> >> ** ** >> > >

