How about putting your dev stuff in a workgroup, then unloading it and
reactivating? I wonder if that flushes better than rightclick and Update.



On Mon, Jun 3, 2013 at 5:44 PM, Stephan Woermann <[email protected]
> wrote:

> On a custom render property, it doesn´t work, as example.
> Maybe because some of the render parameters are still active in some parts
> of the Softimage internal structure.
>
> With custom shaders, sometimes you can´t recompile the dll. You get an
> write error. The same background as above.
>
> Custom ICE-Nodes are also a little bit tricky. When you unload the plugin,
> an existing Node will become a red status,
> Recompile and reload the plugin, will make the Node sometimes wired, some
> portsnames are double.
> Or if you delete a Node without the plugin is loaded, you get a crash.
>
> I would prefer the way to test if the plugin can be reloaded and refreshed
> how it should and when not, restart Softimage.
>
> I think it depend on what type of plugin you code and how deep the plugin
> is currently used in the Softimage Scene.
> Sometimes you can recompile and refresh and sometimes you can´t...
>
> Stephan
>
>
> 2013/6/3 Matt Lind <[email protected]>
>
>> If you’re working on a PPG Layout, you’ll need to ‘refresh’ the PPG to
>> see changes.****
>>
>> ** **
>>
>> That is, each PPG has a name with a triangle to its left, which if
>> clicked, collapses the PPG.  Right-click the darker grey area to the right
>> of the collapsible name and choose “refresh”.  This will force the PPG
>> Layout logic code to evaluate from scratch.****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Stephan Woermann
>> *Sent:* Monday, June 03, 2013 1:43 PM
>> *To:* [email protected]
>> *Subject:* Re: unloading a plugin, recompiling and reloading it in
>> softimage.****
>>
>> ** **
>>
>> Another problem can be, when some code is still "active" in Softimage.
>> Like an open shader PPG of an unloaded Plugin or something else.****
>>
>> Stephan****
>>
>> ** **
>>
>> 2013/6/3 Stephan Woermann <[email protected]>****
>>
>> Haven´t check the Update All over the Plugin Manager, so the next can be
>> wrong.
>> For changes in the PPG with new parameters, you must restart Softimage.**
>> **
>>
>> For changes in the logic or others, unload/reload should work.****
>>
>> Stephan****
>>
>> ** **
>>
>> 2013/6/3 ran sariel <[email protected]>****
>>
>> hope it was that simple, this just doesn't work on my setup.****
>>
>> the plugin is definitely unloaded before the recompile, and I wonder
>> where on earth does soft cache it.****
>>
>> ** **
>>
>> On Mon, Jun 3, 2013 at 10:42 AM, Vincent Ullmann <
>> [email protected]> wrote:****
>>
>> Hi,
>>
>> Not for Linux, and kind a just repeating what you already wrote...
>>
>> for me unloading, recompiling, reloading worked well on Windows7 64bit
>> and Softimage2012SAP
>> for some CustomOperator-Plugins (C++).
>>
>> What i did exactly was:
>> Inside the PluginManager
>>     right-click on the Plugin
>>     select "Unload"
>> Go to Sublime (or Visual Studio)
>>     recompile
>> Back To XSI:
>>     PluginManager -> Update All
>>
>>
>> Am 03.06.2013 18:36, schrieb ran sariel:****
>>
>> ** **
>>
>> Hi All
>>
>> I'm compiling a plugin for soft on linux,
>> every time I make a change it seems that soft will not pick up the
>> changes until I restart it. which is tedious and time consuming.
>> I tried unloading the plugin (with remove option), compiling reloading,
>> unloading the plugin, remove the old one from disk!!, compile / reload.
>> no luck.
>>
>> I'm probably missing something basic about the way soft handles
>> resources, but couldn't find any clue in the docs.
>>
>> does anyone have a better workaround than relaunch soft?
>>
>> Cheers
>> Ran
>>
>> ****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>
>

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