That's what I've been doing (I use properties instead of annotation but the principle is the same), maybe there is no need to change after all :)
On 4 June 2013 12:52, Sandy Sutherland <[email protected]> wrote: > Create an annotation and write a ID into that - we used that in our asset > system, worked fine for us. > > S. > > > On 2013/06/04 12:49 PM, Michal Doniec wrote: > >> Hi, >> >> Is there any obvious way I am missing which would allow me to identify >> objects in the scene, but not by name? >> Something like ObjectID, but persistent between scene saves and loads. I >> can generate UUID or something similar using "ObjectAdded" event and store >> custom property but I'd rather avoid it. >> >> I want to be able to track objects regardless if they were renamed or not. >> >> -- >> ---------- >> Michal >> http://uk.linkedin.com/in/**mdoniec <http://uk.linkedin.com/in/mdoniec> >> > > -- ---------- Michal http://uk.linkedin.com/in/mdoniec

