That's what I've been doing (I use properties instead of annotation but the
principle is the same), maybe there is no need to change after all :)


On 4 June 2013 12:52, Sandy Sutherland <[email protected]> wrote:

> Create an annotation and write a ID into that - we used that in our asset
> system, worked fine for us.
>
> S.
>
>
> On 2013/06/04 12:49 PM, Michal Doniec wrote:
>
>> Hi,
>>
>> Is there any obvious way I am missing which would allow me to identify
>> objects in the scene, but not by name?
>> Something like ObjectID, but persistent between scene saves and loads. I
>> can generate UUID or something similar using "ObjectAdded" event and store
>> custom property but I'd rather avoid it.
>>
>> I want to be able to track objects regardless if they were renamed or not.
>>
>> --
>> ----------
>> Michal
>> http://uk.linkedin.com/in/**mdoniec <http://uk.linkedin.com/in/mdoniec>
>>
>
>


-- 
----------
Michal
http://uk.linkedin.com/in/mdoniec

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