Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc..
thanks anyways IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 6 Jun 2013 12:24:48 +1200 Subject: Re: Quick question about arnold linear workflow From: [email protected] To: [email protected] well, technically you and the studio you work for are still under NDA, thats why they have private mailing lists setup. also when you signed up you should have gotten info about what mailing lists are available etc. all in all I'm not sure if its a big deal posting here, but you are still more likely to get a better answer on the solid angle lists as the devs/support check those lists as well as most of the arnold users around.. -Andreas On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena <[email protected]> wrote: Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow "generic" here, as I am more used to... :) IMDB | Portfolio | Vimeo | Linkedin From: [email protected] To: [email protected] Subject: Re: Quick question about arnold linear workflow Date: Thu, 6 Jun 2013 00:10:06 +0000 .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise From: Andreas Bystrom Sent: Wednesday, June 5, 2013 7:09 PM To: [email protected] you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena <[email protected]> wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB | Portfolio | Vimeo | Linkedin -- Andreas ByströmWeta Digital -- Andreas ByströmWeta Digital

