Making a shader compound does not work with the channels of a color4 passthrough node, in 2013 anyway... Does anyone have a workaround for this one?
It just dumps my added channels on export of the compound N
Making a shader compound does not work with the channels of a color4 passthrough node, in 2013 anyway... Does anyone have a workaround for this one?
It just dumps my added channels on export of the compound N