All good, I did a bit of research and it turns out the old 'color_share' preset 
is still buried in the install.  That has a bunch of channels that are hard 
wired in and don't get wiped out on export of the compound.

Cheers, Nick

From: [email protected] 
[mailto:[email protected]] On Behalf Of Nick Angus
Sent: Monday, 10 June 2013 1:57 PM
To: [email protected]
Subject: color4passthrough

Making a shader compound does not work with the channels of a color4 
passthrough node, in 2013 anyway...
Does anyone have a workaround for this one?

It just dumps my added channels on export of the compound

N



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