All good, I did a bit of research and it turns out the old 'color_share' preset is still buried in the install. That has a bunch of channels that are hard wired in and don't get wiped out on export of the compound.
Cheers, Nick From: [email protected] [mailto:[email protected]] On Behalf Of Nick Angus Sent: Monday, 10 June 2013 1:57 PM To: [email protected] Subject: color4passthrough Making a shader compound does not work with the channels of a color4 passthrough node, in 2013 anyway... Does anyone have a workaround for this one? It just dumps my added channels on export of the compound N

