These are bits of textured geometry....unfortunately rather specific shaped bits of geometry, though simple rectangular-ish boxes.
I thought it might be tough :) I might try emitting in em flock to use the particle avoidance, and use their initial positions on another cloud to emit the instances...... Thanks, J Sent from my iPhone On Jun 11, 2013, at 7:56 PM, Raffaele Fragapane <[email protected]> wrote: > Finding the distance across a parametric surface is a miminization problem > (there is no direct solution to just go from this point give me a point at > this distance along this axis, you have to integrate your way to it), and > setting rectangles flush within boundaries is a packing problem, which is > also an iterative kind of problem to solve. > > You've picked a bitch of a thing to deal with if you're using ICE :p > > Is the rectangle just a flat space with boundaries? If that's the case you > only need to resolve the packing and then can place/transform the result from > an arbitrary point on the surface. > > > On Wed, Jun 12, 2013 at 8:48 AM, john clausing <[email protected]> wrote: >> hello all, >> >> i need to place particle instances.....on a surface. each of 5 instances in >> a group are rectangular, but of different lengths. >> like boards in a floor. there can be no gaps. i can do this with similarly >> sized rectangles but fail in arranging these randomly and sensing their >> sizes/shapes so that they but up against each other. >> >> any ideas? >> brain = scratching >> >> thanks, >> >> john > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!

