These are bits of textured geometry....unfortunately rather specific shaped 
bits of geometry, though simple rectangular-ish boxes.

I thought it might be tough :)

I might try emitting in em flock to use the particle avoidance, and use their 
initial positions on another cloud to emit the instances......

Thanks,

J

Sent from my iPhone

On Jun 11, 2013, at 7:56 PM, Raffaele Fragapane <[email protected]> 
wrote:

> Finding the distance across a parametric surface is a miminization problem 
> (there is no direct solution to just go from this point give me a point at 
> this distance along this axis, you have to integrate your way to it), and 
> setting rectangles flush within boundaries is a packing problem, which is 
> also an iterative kind of problem to solve.
> 
> You've picked a bitch of a thing to deal with if you're using ICE :p
> 
> Is the rectangle just a flat space with boundaries? If that's the case you 
> only need to resolve the packing and then can place/transform the result from 
> an arbitrary point on the surface.
> 
> 
> On Wed, Jun 12, 2013 at 8:48 AM, john clausing <[email protected]> wrote:
>> hello all,
>> 
>> i need to place particle instances.....on a surface. each of 5 instances in 
>> a group are rectangular, but of different lengths.
>> like boards in a floor. there can be no gaps. i can do this with similarly 
>> sized rectangles but fail in arranging these randomly and sensing their 
>> sizes/shapes so that they but up against each other.
>> 
>> any ideas?
>> brain = scratching
>> 
>> thanks,
>> 
>> john        
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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