alan all the time this is how i do it duplicate the mesh twice
1. neutral pose 2. posed where it needs the corrective shape 3. duplicate 2 again create the corrective shape on # 2 mesh. You now have a mesh that is posed, and has the fix applied create the corrective shape on it. you now have 1. neutral pose 2. posed mesh with corrective shape on it 3. pose shape that needs corrective shape now apply the #2 mesh as a shape to the neutral pose mesh, set it to weight of 1 now apply the #3 mesh as a shape to the neutral pose mesh, set it to weight -1 this effectively removes the posing, and leaves only the corrective shape, its just a vector subtraction after all. you now have the corrective shape d On Tue, Jun 18, 2013 at 7:45 AM, Sven Constable <[email protected]>wrote: > Just a sidenote: Mr. Smith, your tutorials are the most charming ones > regarding softimage I saw in the last 15 years. It's just my professional > opinion. :) Its pure joy to listen to them. I really like the kind of > understatement that is always present in your videos. And of course the > information. The videos about "procedural UVing" or something (with > particles?) were great. I just wanted to say this in the mailing list > rather > than post a comment a a video platform > Thank you for the effort, Sir! > > sven > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Bk > Sent: Monday, June 17, 2013 23:58 > To: [email protected] > Subject: Re: Anyone done corrective shapes when SecondaryShapeModeling is > not an option? > > See what you think of this technique > > https://vimeo.com/67402407 > > I find the results are far more natural looking and easier to manage and > edit. I doubt I'll ever use that shapes-before-bones method again for > correctives on limbs. > > > On 17 Jun 2013, at 20:27, Alan Fregtman <[email protected]> wrote: > > > Hey guys, > > > > I'm curious if anyone has already tackled the problem of creating a > corrective shape (that is, a shape difference in a pose that has been > readjusted to be relative to the neutral character pose) when > SecondaryShapeModeling isn't viable? > > > > If you use classic envelopes and the ClusterShapeCombiner, you can make > adjustments in SecondaryShape mode and store a shape that is automatically > adjusted to the neutral pose for you, and that's cool, but if you have > anything much fancier, it doesn't do the neutralization right. > > > > I'm contemplating perhaps storing the shape vector difference relative to > the PointReferenceFrame matrices; maybe that'll do it. Any other/better > ideas? > > > > Cheers, > > > > -- Alan > > > >

