You could do it with ICE kinematics, but I think this might be easier:

1. Apply a path constraint to get nice things like tangency and up vector for 
free.
2. Remove the animation on Path %age.
3. Apply an ICE tree to calculate the percentage yourself: get current time 
(make sure to turn Global on), multiply by desired speed, divide by curve 
length (this is why you can't do it with a simple expression), multiply by 100 
for the percentage, and set self.kine.pathcns.perc.

gray

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Wednesday, June 19, 2013 10:16 AM
To: [email protected]
Subject: velocity

I'd like to set an object on a path using velocity, or something similar to 
velocity at least, as the means of propagation along the path.

The idea is to animate a bunch of different objects, while on different paths 
of random lengths, so they all appear they are going the same speed regardless 
the path length.

I know that I can use velocity as a factor on particles, but these need to be 
models animated on paths.

Is this possible?

Thanks

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

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