I've got a model hierarchy of dozens of parts under a parent object.

The parent object is animated via an ICE tree and I've added conditional 
behavior to the ice tree to affect things like visibility of the parent object 
when certain situations are met.

This is all working as I would like with one except. I'd like the visibility 
condition to propagate from the parent to the entire model.

Am I required to apply a setdata node of visibility for every child of the 
parent, or is there an easier way?

I seem to recall I would have performed  a branch key in the past, but I have 
no clue how this might translate to ICE.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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