Is there any reason you can't go with a good ol' drag&drop expression? If you need to copy the same expression on many objects, once you have one just rightclick and Copy/Paste Animation, unless I'm missing something obvious here.
On Wed, Jun 19, 2013 at 3:32 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > I’ve got a model hierarchy of dozens of parts under a parent object.**** > > ** ** > > The parent object is animated via an ICE tree and I’ve added conditional > behavior to the ice tree to affect things like visibility of the parent > object when certain situations are met.**** > > ** ** > > This is all working as I would like with one except. I’d like the > visibility condition to propagate from the parent to the entire model.**** > > ** ** > > Am I required to apply a setdata node of visibility for every child of the > parent, or is there an easier way?**** > > ** ** > > I seem to recall I would have performed a branch key in the past, but I > have no clue how this might translate to ICE.**** > > ** ** > > **** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > ** ** >

