Is there any reason you can't go with a good ol' drag&drop expression?

If you need to copy the same expression on many objects, once you have one
just rightclick and Copy/Paste Animation, unless I'm missing something
obvious here.



On Wed, Jun 19, 2013 at 3:32 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

> I’ve got a model hierarchy of dozens of parts under a parent object.****
>
> ** **
>
> The parent object is animated via an ICE tree and I’ve added conditional
> behavior to the ice tree to affect things like visibility of the parent
> object when certain situations are met.****
>
> ** **
>
> This is all working as I would like with one except. I’d like the
> visibility condition to propagate from the parent to the entire model.****
>
> ** **
>
> Am I required to apply a setdata node of visibility for every child of the
> parent, or is there an easier way?****
>
> ** **
>
> I seem to recall I would have performed  a branch key in the past, but I
> have no clue how this might translate to ICE.****
>
> ** **
>
> ****
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>

Reply via email to