Hi folks! I have a simulated tubey shape thats being deformed by ice. I'm emitting particles that travel the surface of the shape via the simple GetPoinPosition ->Closest location ->SetPointPosition. Then i tried emitting strand trails and just GetStrandPosition ->Closest location ->SetPointPosition, but it seems like all strandpoints is looking at the location of strandPoint[0] or something.
I guess there is some array-magic that im missing, but i cant wrap my head around what it might be... Any ideas? -- JOHAN FORSGRENCG ARTISTPhone + 46 31 752 20 00johan.forsgren@edithouse.seDirect + 46 31 752 20 07Follow Edithouse at at twitter.com/edithouse<http://www.twitter.com/edithouse>[image: example's logo] <http://www.edithouse.se/>Edit house Film Works www.edithouse.seLilla Bommen 4a, S-411 04 Göteborg, Sweden www.twitter.com/edithouse