try GetStrandPosition –> Closest location –> SetSTRANDPosition ? 
pointposition is the particles’ position - not the points of the strands.



From: Johan Forsgren 
Sent: Friday, June 28, 2013 6:12 PM
To: [email protected] 
Subject: Constrain strand along simulated shape

Hi folks! I have a simulated tubey shape thats being deformed by ice.
I'm emitting particles that travel the surface of the shape via the simple 
GetPoinPosition ->Closest location ->SetPointPosition. Then i tried emitting 
strand trails and just GetStrandPosition ->Closest location ->SetPointPosition, 
but it seems like all strandpoints is looking at the location of strandPoint[0] 
or something. 

I guess there is some array-magic that im missing, but i cant wrap my head 
around what it might be... Any ideas? 



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      JOHAN FORSGREN 
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