try GetStrandPosition –> Closest location –> SetSTRANDPosition ? pointposition is the particles’ position - not the points of the strands.
From: Johan Forsgren Sent: Friday, June 28, 2013 6:12 PM To: [email protected] Subject: Constrain strand along simulated shape Hi folks! I have a simulated tubey shape thats being deformed by ice. I'm emitting particles that travel the surface of the shape via the simple GetPoinPosition ->Closest location ->SetPointPosition. Then i tried emitting strand trails and just GetStrandPosition ->Closest location ->SetPointPosition, but it seems like all strandpoints is looking at the location of strandPoint[0] or something. I guess there is some array-magic that im missing, but i cant wrap my head around what it might be... Any ideas? -- JOHAN FORSGREN CG ARTIST Phone + 46 31 752 20 00 [email protected] Direct + 46 31 752 20 07 Follow Edithouse at at twitter.com/edithouse Edit house Film Works www.edithouse.se Lilla Bommen 4a, S-411 04 Göteborg, Sweden www.twitter.com/edithouse

