You can apply a texture map and use that I believe. Then you'll have to
convert the color to a scalar value to drive your effect. You're
probably going to run into some context conversion.
Eric Thivierge
===============
Character TD / RnD
Hybride Technologies
On June-28-13 3:00:02 PM, Matt Lind wrote:
I should add the most difficult part will be how to read colors from
an image file in ICE. If you want to make things easier, use a script
to convert the image data to vertex color data. There are ICE nodes
to read vertex colors directly from a mesh. Just make sure each
polygon node on a vertex gets the same color value.
Matt
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Matt Lind
*Sent:* Friday, June 28, 2013 11:56 AM
*To:* [email protected]
*Subject:* RE: Deform Geo by Image
Same principle as using a weight map to do a push, only the texels
don’t necessarily fall on a vertex. In which case you’re making your
own subjective decision how to handle the case (eg. Use only color of
texel on vertex, or average color of a sampled area, …).
Matt
*From:*[email protected]
<mailto:[email protected]>
[mailto:[email protected]] *On Behalf Of *Marc
Brinkley
*Sent:* Friday, June 28, 2013 11:49 AM
*To:* [email protected]
<mailto:[email protected]>
*Subject:* ICE: Deform Geo by Image
Hey guys
Trying to find a tut or a compound some where that allows me to push
or deform some geo using an image.
But my Bing skills are failing me.
Anyone know of a tut or compound that does this?
TIA
_______________________________________________________________________________
*Marc Brinkley*
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com