Some good ideas Michael. I'll look into them today or tomorrow.

Thanks


On Wed, Jul 10, 2013 at 6:54 AM, Michael Heberlein
<[email protected]>wrote:

> Sounds like a good idea. There are a few things I would like to add:
>
> I'd prefer one common class/module for file IO and all the necessary
> conversions like millimeters <--> inches, focal length <--> horizontal view
> angle, picture ratio <--> film aperture, etc. so each application module
> can derive from this and stay as lightweight as possible.
>
> Another module could handle the dialogs but if they're optional, it's
> easier to integrate the importer/exporter into a scripted pipeline or
> toolbars. Plugins could just use the correct application module but be
> separate files again so people don't have to use them.
>
> Also, to make it not just another almost-useful tool, don't forget less
> common properties like optical center shift etc. required by stereo setups,
> for example. As you already wrote in SPEC.txt, all expected units have to
> be defined.
>
> Michael
>
>
>
> On Wed, Jul 10, 2013 at 8:53 AM, Sandy Sutherland <
> [email protected]> wrote:
>
>>  Gene - this would be of huge interest I think - every studio I have
>> been at we have needed to do this, and have always fudged it - never had
>> the time to even start looking at creating a tool!
>>
>> So - a big yes from me!
>>
>> S.
>>
>>
>> On 2013/07/10 5:09 AM, Gene Crucean wrote:
>>
>>  Hey folks,
>>
>>  Who's in the mood for some open-source camera I/O code? I'm kind of
>> getting bummed out on having to write the same camera tools at every studio
>> just to get a simple, lightweight and most importantly reliable camera
>> pushed around from app to app. FBX does *not* cut it, not to mention it's
>> not available for all apps that could make use of it. So I thought I would
>> whip up a spec based on json and offer it up open source so anyone willing
>> to donate some time, could create some simple tools to import/export for
>> their favorite app. The spec is VERY lightweight and doesn't include some
>> things that I'm sure someone will want... but please let me know your
>> thoughts.
>>
>>  I already have a Softimage plugin working (consider it alpha). At this
>> point it only has minor sanity checking and logic tests and I'm sure there
>> are a zillion ways to improve it. But it's a start. The goal is to at least
>> have plugins that all read and write the same spec from Houdini, Softimage,
>> Maya, Max, Blender, Nuke... and more. I've built the Soft one using PyQt
>> and it would be nice to maintain some consistency between apps, so I'm
>> hopeful that the other versions could be based off of the same .ui file.
>>
>>  What do you guys think? Any interest in this? I know it's a simple
>> thing but I'm sure a lot of you also write these tools at studios quite a
>> bit too and could possibly be into something like this.
>>
>>  Check out the spec and source, and if you have time, play with the Soft
>> plugin here: https://bitbucket.org/crewshin/json-cam
>>
>>
>>  If you have completely zero interest in this... no worries. Thanks for
>> looking.
>>
>>
>>  --
>> -Gene
>> www.genecrucean.com
>>
>>
>>
>


-- 
-Gene
www.genecrucean.com

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