I really love the idea, if we can help surely that would good… Houdini 
import/export


Jordi Bares
[email protected]

On 10 Jul 2013, at 14:54, Michael Heberlein <[email protected]> wrote:

> Sounds like a good idea. There are a few things I would like to add:
> 
> I'd prefer one common class/module for file IO and all the necessary 
> conversions like millimeters <--> inches, focal length <--> horizontal view 
> angle, picture ratio <--> film aperture, etc. so each application module can 
> derive from this and stay as lightweight as possible.
> 
> Another module could handle the dialogs but if they're optional, it's easier 
> to integrate the importer/exporter into a scripted pipeline or toolbars. 
> Plugins could just use the correct application module but be separate files 
> again so people don't have to use them.
> 
> Also, to make it not just another almost-useful tool, don't forget less 
> common properties like optical center shift etc. required by stereo setups, 
> for example. As you already wrote in SPEC.txt, all expected units have to be 
> defined.
> 
> Michael
> 
> 
> 
> On Wed, Jul 10, 2013 at 8:53 AM, Sandy Sutherland <[email protected]> 
> wrote:
> Gene - this would be of huge interest I think - every studio I have been at 
> we have needed to do this, and have always fudged it - never had the time to 
> even start looking at creating a tool!
> 
> So - a big yes from me!
> 
> S.
> 
> 
> On 2013/07/10 5:09 AM, Gene Crucean wrote:
>> Hey folks,
>> 
>> Who's in the mood for some open-source camera I/O code? I'm kind of getting 
>> bummed out on having to write the same camera tools at every studio just to 
>> get a simple, lightweight and most importantly reliable camera pushed around 
>> from app to app. FBX does *not* cut it, not to mention it's not available 
>> for all apps that could make use of it. So I thought I would whip up a spec 
>> based on json and offer it up open source so anyone willing to donate some 
>> time, could create some simple tools to import/export for their favorite 
>> app. The spec is VERY lightweight and doesn't include some things that I'm 
>> sure someone will want... but please let me know your thoughts.
>> 
>> I already have a Softimage plugin working (consider it alpha). At this point 
>> it only has minor sanity checking and logic tests and I'm sure there are a 
>> zillion ways to improve it. But it's a start. The goal is to at least have 
>> plugins that all read and write the same spec from Houdini, Softimage, Maya, 
>> Max, Blender, Nuke... and more. I've built the Soft one using PyQt and it 
>> would be nice to maintain some consistency between apps, so I'm hopeful that 
>> the other versions could be based off of the same .ui file.
>> 
>> What do you guys think? Any interest in this? I know it's a simple thing but 
>> I'm sure a lot of you also write these tools at studios quite a bit too and 
>> could possibly be into something like this.
>> 
>> Check out the spec and source, and if you have time, play with the Soft 
>> plugin here: https://bitbucket.org/crewshin/json-cam
>> 
>> 
>> If you have completely zero interest in this... no worries. Thanks for 
>> looking.
>> 
>> 
>> -- 
>> -Gene
>> www.genecrucean.com
> 
> 

Reply via email to