I really love the idea, if we can help surely that would good… Houdini import/export
Jordi Bares [email protected] On 10 Jul 2013, at 14:54, Michael Heberlein <[email protected]> wrote: > Sounds like a good idea. There are a few things I would like to add: > > I'd prefer one common class/module for file IO and all the necessary > conversions like millimeters <--> inches, focal length <--> horizontal view > angle, picture ratio <--> film aperture, etc. so each application module can > derive from this and stay as lightweight as possible. > > Another module could handle the dialogs but if they're optional, it's easier > to integrate the importer/exporter into a scripted pipeline or toolbars. > Plugins could just use the correct application module but be separate files > again so people don't have to use them. > > Also, to make it not just another almost-useful tool, don't forget less > common properties like optical center shift etc. required by stereo setups, > for example. As you already wrote in SPEC.txt, all expected units have to be > defined. > > Michael > > > > On Wed, Jul 10, 2013 at 8:53 AM, Sandy Sutherland <[email protected]> > wrote: > Gene - this would be of huge interest I think - every studio I have been at > we have needed to do this, and have always fudged it - never had the time to > even start looking at creating a tool! > > So - a big yes from me! > > S. > > > On 2013/07/10 5:09 AM, Gene Crucean wrote: >> Hey folks, >> >> Who's in the mood for some open-source camera I/O code? I'm kind of getting >> bummed out on having to write the same camera tools at every studio just to >> get a simple, lightweight and most importantly reliable camera pushed around >> from app to app. FBX does *not* cut it, not to mention it's not available >> for all apps that could make use of it. So I thought I would whip up a spec >> based on json and offer it up open source so anyone willing to donate some >> time, could create some simple tools to import/export for their favorite >> app. The spec is VERY lightweight and doesn't include some things that I'm >> sure someone will want... but please let me know your thoughts. >> >> I already have a Softimage plugin working (consider it alpha). At this point >> it only has minor sanity checking and logic tests and I'm sure there are a >> zillion ways to improve it. But it's a start. The goal is to at least have >> plugins that all read and write the same spec from Houdini, Softimage, Maya, >> Max, Blender, Nuke... and more. I've built the Soft one using PyQt and it >> would be nice to maintain some consistency between apps, so I'm hopeful that >> the other versions could be based off of the same .ui file. >> >> What do you guys think? Any interest in this? I know it's a simple thing but >> I'm sure a lot of you also write these tools at studios quite a bit too and >> could possibly be into something like this. >> >> Check out the spec and source, and if you have time, play with the Soft >> plugin here: https://bitbucket.org/crewshin/json-cam >> >> >> If you have completely zero interest in this... no worries. Thanks for >> looking. >> >> >> -- >> -Gene >> www.genecrucean.com > >

