Thanks for that but I have a very specific sync number for each clip. I feed that into the ice tree as a string to array node, the string coming from a spreadsheet where I've analysed all the clips for sync points. For each different action that I want to sync I have a different list of numbers.

A

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 867290000)
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On 10/07/2013 16:02, Michael Heberlein wrote:
If you have random time offsets for each particle, it will take more time to load all the different files but maybe you can use time offset groups to reduce the IO overhead. Just use a limited range of (non-animated) random integers, scale the result and add it to the current time.


On Wed, Jul 10, 2013 at 4:49 PM, Jens Lindgren <[email protected] <mailto:[email protected]>> wrote:

    I see now that you're taliking about MR *facepalm*


    On Wed, Jul 10, 2013 at 4:47 PM, Jens Lindgren
    <[email protected] <mailto:[email protected]>>
    wrote:

        If you're using Arnold you're better of asking on the SItoA list.
        /Jens


        On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum
        <[email protected] <mailto:[email protected]>>
        wrote:

            Here's a funny one:

            I have a bunch of particles representing people in a crowd.
            I set an integer attribute called /*clip_frame*/ on these
            particles.
            I have hundred image clips and I set the */time source/*
            of the clip to be the attribute that I set in the ice tree
            rather than /*scene_time*/.

            When all these numbers are the same, MR renders as you'd
            expect straight off the bat pretty quickly. When these are
            all different numbers I get a helluva slowdown pre-render.
            It takes an absolute age to get its act together before it
            starts rendering.

            Any ideas?

            Thanks


            Alastair


-- Alastair Hearsum
            Head of 3d
            GLASSWORKS
            33/34 Great Pulteney Street
            London
            W1F 9NP
            +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
            glassworks.co.uk <http://www.glassworks.co.uk/>
            Glassworks Terms and Conditions of Sale can be found at
            glassworks.co.uk <http://glassworks.co.uk>
            (Company registered in England with number 04759979.
            Registered office 25 Harley Street, London, W1G 9BR. VAT
            registration number: 867290000)
            Please consider the environment before you print this email.
            DISCLAIMER: This e-mail and attachments are strictly
            privileged, private and confidential and are intended
            solely for the stated recipient(s). Any views or opinions
            presented are solely those of the author and do not
            necessarily represent those of the Company. If you are not
            the intended recipient, be advised that you have received
            this e-mail in error and that any use, dissemination,
            forwarding, printing, or copying of this e-mail is
            strictly prohibited. If this transmission is received in
            error please kindly return it to the sender and delete
            this message from your system.




-- Jens Lindgren
        --------------------------
        Lead Technical Director
        Magoo 3D Studios <http://www.magoo3dstudios.com/>




-- Jens Lindgren
    --------------------------
    Lead Technical Director
    Magoo 3D Studios <http://www.magoo3dstudios.com/>



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