Thanks but I don't have instances just an image clip per particle.
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
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On 10/07/2013 17:07, Cristobal Infante wrote:
Most of the times is a scalar value that it getting fed to the offset
when your instances want only integers...
If you are sure it's not that, maybe is just the amount, have you
tried using standins instead?. This is where Arnold is king though ;).
On 10 July 2013 16:40, Alastair Hearsum <[email protected]
<mailto:[email protected]>> wrote:
Thanks for that but I have a very specific sync number for each
clip. I feed that into the ice tree as a string to array node, the
string coming from a spreadsheet where I've analysed all the clips
for sync points. For each different action that I want to sync I
have a different list of numbers.
A
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
glassworks.co.uk <http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk <http://glassworks.co.uk>
(Company registered in England with number 04759979. Registered
office 25 Harley Street, London, W1G 9BR. VAT registration number:
867290000)
Please consider the environment before you print this email.
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On 10/07/2013 16:02, Michael Heberlein wrote:
If you have random time offsets for each particle, it will take
more time to load all the different files but maybe you can use
time offset groups to reduce the IO overhead. Just use a limited
range of (non-animated) random integers, scale the result and add
it to the current time.
On Wed, Jul 10, 2013 at 4:49 PM, Jens Lindgren
<[email protected]
<mailto:[email protected]>> wrote:
I see now that you're taliking about MR *facepalm*
On Wed, Jul 10, 2013 at 4:47 PM, Jens Lindgren
<[email protected]
<mailto:[email protected]>> wrote:
If you're using Arnold you're better of asking on the
SItoA list.
/Jens
On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum
<[email protected]
<mailto:[email protected]>> wrote:
Here's a funny one:
I have a bunch of particles representing people in a
crowd.
I set an integer attribute called /*clip_frame*/ on
these particles.
I have hundred image clips and I set the */time
source/* of the clip to be the attribute that I set
in the ice tree rather than /*scene_time*/.
When all these numbers are the same, MR renders as
you'd expect straight off the bat pretty quickly.
When these are all different numbers I get a helluva
slowdown pre-render. It takes an absolute age to get
its act together before it starts rendering.
Any ideas?
Thanks
Alastair
--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
glassworks.co.uk <http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found
at glassworks.co.uk <http://glassworks.co.uk>
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR.
VAT registration number: 867290000)
Please consider the environment before you print this
email.
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--
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>