Thanks but I don't have instances just an image clip per particle.




Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk <http://www.glassworks.co.uk/>
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
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On 10/07/2013 17:07, Cristobal Infante wrote:
Most of the times is a scalar value that it getting fed to the offset when your instances want only integers...

If you are sure it's not that, maybe is just the amount, have you tried using standins instead?. This is where Arnold is king though ;).




On 10 July 2013 16:40, Alastair Hearsum <[email protected] <mailto:[email protected]>> wrote:

    Thanks for that but I have a very specific sync number for each
    clip. I feed that into the ice tree as a string to array node, the
    string coming from a spreadsheet where I've analysed all the clips
    for sync points. For each different action that I want to sync I
    have a different list of numbers.


    A


    Alastair Hearsum
    Head of 3d
    GLASSWORKS
    33/34 Great Pulteney Street
    London
    W1F 9NP
    +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
    glassworks.co.uk <http://www.glassworks.co.uk/>
    Glassworks Terms and Conditions of Sale can be found at
    glassworks.co.uk <http://glassworks.co.uk>
    (Company registered in England with number 04759979. Registered
    office 25 Harley Street, London, W1G 9BR. VAT registration number:
    867290000)
    Please consider the environment before you print this email.
    DISCLAIMER: This e-mail and attachments are strictly privileged,
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    On 10/07/2013 16:02, Michael Heberlein wrote:
    If you have random time offsets for each particle, it will take
    more time to load all the different files but maybe you can use
    time offset groups to reduce the IO overhead. Just use a limited
    range of (non-animated) random integers, scale the result and add
    it to the current time.


    On Wed, Jul 10, 2013 at 4:49 PM, Jens Lindgren
    <[email protected]
    <mailto:[email protected]>> wrote:

        I see now that you're taliking about MR *facepalm*


        On Wed, Jul 10, 2013 at 4:47 PM, Jens Lindgren
        <[email protected]
        <mailto:[email protected]>> wrote:

            If you're using Arnold you're better of asking on the
            SItoA list.
            /Jens


            On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum
            <[email protected]
            <mailto:[email protected]>> wrote:

                Here's a funny one:

                I have a bunch of particles representing people in a
                crowd.
                I set an integer attribute called /*clip_frame*/ on
                these particles.
                I have hundred image clips and I set the */time
                source/* of the clip to be the attribute that I set
                in the ice tree rather than /*scene_time*/.

                When all these numbers are the same, MR renders as
                you'd expect straight off the bat pretty quickly.
                When these are all different numbers I get a helluva
                slowdown pre-render. It takes an absolute age to get
                its act together before it starts rendering.

                Any ideas?

                Thanks


                Alastair


-- Alastair Hearsum
                Head of 3d
                GLASSWORKS
                33/34 Great Pulteney Street
                London
                W1F 9NP
                +44 (0)20 7434 1182 <tel:%2B44%20%280%2920%207434%201182>
                glassworks.co.uk <http://www.glassworks.co.uk/>
                Glassworks Terms and Conditions of Sale can be found
                at glassworks.co.uk <http://glassworks.co.uk>
                (Company registered in England with number 04759979.
                Registered office 25 Harley Street, London, W1G 9BR.
                VAT registration number: 867290000)
                Please consider the environment before you print this
                email.
                DISCLAIMER: This e-mail and attachments are strictly
                privileged, private and confidential and are intended
                solely for the stated recipient(s). Any views or
                opinions presented are solely those of the author and
                do not necessarily represent those of the Company. If
                you are not the intended recipient, be advised that
                you have received this e-mail in error and that any
                use, dissemination, forwarding, printing, or copying
                of this e-mail is strictly prohibited. If this
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-- Jens Lindgren
            --------------------------
            Lead Technical Director
            Magoo 3D Studios <http://www.magoo3dstudios.com/>




-- Jens Lindgren
        --------------------------
        Lead Technical Director
        Magoo 3D Studios <http://www.magoo3dstudios.com/>





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