You can't imagine it because it wouldn't be possible ;) Even in Houdini you'd need a handful of high key vex expressions due to the lack of atomic nodes.
Congratulations on what appears to be a job well done. On Wed, Jul 17, 2013 at 7:44 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > I wanted say thanks to everyone who provided help with this. I’ve got a > variable velocity on path rig working as I hoped it would. It’s still needs > a bit of work, but it’s really nice to see that what I thought in theory to > be possible actually works .**** > > ** ** > > Can’t imagine trying to do this in another app without cracking open C++ > or scripting some crazy expressions.**** > > ** ** > > Thanks!**** > > ** ** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > **** > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!

