You can't imagine it because it wouldn't be possible ;)
Even in Houdini you'd need a handful of high key vex expressions due to the
lack of atomic nodes.

Congratulations on what appears to be a job well done.


On Wed, Jul 17, 2013 at 7:44 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

> I wanted say thanks to everyone who provided help with this. I’ve got a
> variable velocity on path rig working as I hoped it would. It’s still needs
> a bit of work, but it’s really nice to see that what I thought in theory to
> be possible actually works .****
>
> ** **
>
> Can’t imagine trying to do this in another app without cracking open C++
> or scripting some crazy expressions.****
>
> ** **
>
> Thanks!****
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ****
>



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