Pardon me on the screenshot with the wrong value. Correction: The weights value (0.7267, 0, 0.2733) in the screenshot indicates that it is playing 72.67% of Walking and 27.33% of the Running animation at that frame.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Chris Chia Sent: Thursday, July 18, 2013 2:36 PM To: [email protected] Subject: RE: CrowdFX Define Move questions Hi Sandy, Glad that you have started to use CrowdFX. See below for my reply: 1. Yes you could add any number of animation sources to the "Define Move Animation State" node. And to help you troubleshoot on your own to see whether the crowd is playing the right animation sources, please check the "Update Move Params" node in the "Define Move Animation State" and check the value for the Weights connection output of the "Solve Animation State Parameters". In my screenshot example, I have 3 animation sources; Walking, Jump_Forward, Running. The weights value (0.0804, 0.9196, 0) in the screenshot indicates that it is playing 91.96% of Jump_Forward and 8.04% of the Walking animation. 2. Unfortunately, the blending is done automatically by the Solve_Animation_State_Parameters node. Note that the blending always takes place between 2 sources at any one time. 3. No default flag for that. We give the users the flexibility to define any attribute they wish to add. Hope to see some cool crowdfx works from you. Cheers, Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Sandy Sutherland Sent: Wednesday, July 17, 2013 11:54 PM To: [email protected] Subject: CrowdFX Define Move questions Hi All, Am deep in crowdFX world and generally loving it - quite impressed with it. A couple of questions if I may- 1. Is it possible to put more than one action into a define move node? I am trying trot - run - faster run, when I do this, the middle action does not work correctly it seems to lose cycles (some of these actions are several cycles long, not just one exact cycle) - if I change it to two, and have trot - run - then the run works as expected. 2. Is it possible to change the speed at which crowdfx blends in the motions included in the define move setup - I see in the legacy stuff you were able to change this speed setting, but I cannot find it now? I am asking as my current trot would be nice if it held a tad longer. I am guessing if I speed it up a little it might work - i.e. the action as I am guessing the reason that the original options were removed was the system now thinks it is clever enough to make the switch when the actor gets to the speed that the action was at anyway? 3. Is there anything that I can use to flag turning? i.e. would love a default attribute that I could use to trigger a lean or something like that? Thanks Sandy
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