Given we are in an Autodesk forum and given the basic etiquette I will only say 
we are in a major tectonic shift and imho Autodesk need to show some goods 
yesterday.

Jordi Bares
[email protected]

On 25 Jul 2013, at 08:48, Eric Thivierge <[email protected]> wrote:

> Hah, if you can call it a presence at all...
> 
> On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" <[email protected]> 
> wrote:
> I'm not quite sure I can fault them for not having their own floor space.
> They were present at some partners', but Siggraph having shifted crowd and 
> attitude a fair bit I'm not sure they would have got a ton of mileage out of 
> their own, not to mention their big news came out months ago with the 2014 
> releases, and if they have nothing for this quarter they can't basically show 
> anything else.
> 
> I can see why a big user event and floor presence scattered at other stands 
> would have been a better use of money for them.
> 
> 
> On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge <[email protected]> wrote:
> Speculating from Siggraph not having attended the Autodesk user event knowing 
> they would have nothing of interest to show me, it's apparent they will be 
> discontinuing all DCCs and focusing their efforts selling their new product 
> Autodesk Blender.
> 
> Frankly i find the absence of Autodesk at the Siggraph floor either arrogant 
> or just plain stupid.
> 
> Very apparent from all the talks this year that no one is really taking Maya 
> seriously for effects work aside from some bits of naiad. SideFx is taking 
> charge in a big way and have some big stuff coming not including Houdini 
> Engine.
> 
> Sincerely,
> Your embedded Siggraph journalist
> 
> On Jul 24, 2013 8:03 PM, "Greg Punchatz" <[email protected]> wrote:
> Ha! Good point on the flame .. I still maintain the emperor has no clothes;) 
> 
> I am a complete believer in atomic software. I think it would allow for 
> greater innovation in each key area. Zbrush proved that to me.
> 
> I am looking for someone to step up to the plate In the areas of rigging and 
> animation. I'm hoping the guys over at fabric engine might do something for 
> us in that regard. I know much higher frame rates are possible at this point 
> if all a program had to do was to spend it cycles on those two areas, it is 
> absolutely ridiculous that people have to play blast there animations to view 
> to see it at full frame rate IMO. There is no app that focuses squarely on 
> that subject right now. There are countless modeling, painting programs.
> 
> For myself and and Janimation I want us to move away from the single beast 
> program mentality. I plan to keep soft the glue that keeps it all together 
> for now and the foreseeable near future.. 
> 
> Right now I'm really enjoying learning Mari, I bought that for home because I 
> really don't see any other competition in that area. Because it squarely 
> focused on 3-D paint, it got so many things right.  Granted it took till 2.0 
> before I thought it was good enough to jump on board. Now that I'm there I 
> could not be happier.
> 
> Clairese looks very interesting to me, it almost seems too good to be true.
> 
> Arnold keeps me happy when I can use it, as we have a limited license pool 
> for the time being.
> 
> I love Nuke as well, but I don't know it well enough for my taste yet.
> 
> Modo has me interested as well, curious how the foundry leverages its render 
> engine. I tried it once and found clunky, but did not give it enough of a 
> chance.
> 
> I also want us to move to an Alembic pipeline ASAP ... That's the next big 
> thing that I need to get pushed thru at the office.
> 
> I'm just a bit grumpy on where we sit, I just wish things would've turned out 
> differently. C'est la vie.
> 
> Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia ... 
> 
> On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane <[email protected]> 
> wrote:
> 
>> So they have a scarcely maintained aging PoS they are still managing to sell 
>> for gazillions as a high prestige product, and have insofar managed to 
>> distract the audience from the fact the emperor is freeballing it, and you'd 
>> go to the board asking for the management who's pulling that hat trick off 
>> to be replaced? :)
>> 
>> They do feel increasingly dysfunctional in their communication and user base 
>> management, but so does nearly any large enough media oriented large house 
>> these days. Only the Foundry seems to be closer in touch with the top tiers 
>> of the VFX industry.
>> It's very possible AD is simply more Adobe than Alias/Soft, and we just 
>> can't (nor should we be supposed to) be served by a company with that kind 
>> of mentality.
>> 
>> All that said, Foundry is doing better than ok and they seem to care a lot 
>> for the VFX business at many levels, unlike AD as a larger entity (which you 
>> have to remember is NOT Soft or Alias), and pipelines are going atomic with 
>> OSS glue, so the days of Maya/Soft/MAX not being required across the whole 
>> pipe are upon us already.
>> 
>> When you think about it already entire chunks of the pipe in the top end 
>> reflect that, and a lot of that is trickling down to the middle, and will 
>> soon enough trickle further down again.
>> With Katana + PRMan + Alembic Surfacing and lighting is likely the next bit 
>> breaking off the AD continent, much like modelling did already with ZB + 
>> Topogun.
>> If Fabric manages to wedge in with splice and slowly abstract things away 
>> from Maya and convert it from host to client of platform, that's another big 
>> chunk going.
>> There is less every day in an A to B scenario I open Soft or Maya for really.
>> 
>> Whether that'll be viable for the small user, given the small user needs the 
>> whole stretch of software for himself and doesn't get to divide the expense 
>> across departments only needing parts of it like the bigger pipes do, well, 
>> that remains to be seen. The monopoly feels less and less like it's going to 
>> stay every day though.
>> 
>> If you're a small unit or work in a small shop, maybe it's time to stop 
>> thinking like they want you to, that you NEED the all in one, and start 
>> figuring out how you can re-engineer a staged process into your needs and 
>> workflow.
>> I'm succeeding pretty well at home these days, better than I ever expected 
>> to. Even as an individual I'm finding the big-arse DCC apps are more and 
>> more expensive OGL and graph eval hosts than anything else.
>> This was simply impossible five years ago, We could barely do it at the 300+ 
>> staff project scale, now... not so much.
>> 
>> 
>> On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz <[email protected]> wrote:
>> Frankly M&E AD needs new TOP down leadership....
>> 
>> It's so beyond broken that no matter how hard the people below them try to 
>> show them the light they refuse to look.
>> 
>>  They still think Flame is still a valid product.. Single threaded piece of 
>> poo IMO.  I am so surprised they can still sell the product at all, 
>> especially for the outrageous prices. There are just a lot of people who 
>> have not realized yet that the emperor has no clothes.
>> 
>> And Maya is the future of 3d ... A code base nearing or past its 15 year 
>> mark... Really? 
>> 
>> Sorry but I am just not a happy AD customer. 
>> 
>> 
>> Sent from my iPhone
>> 
>> On Jul 24, 2013, at 7:19 PM, Steven Caron <[email protected]> wrote:
>> 
>>> they, you, need a better PR department.
>>> 
>>> it is simple, don't give us reason to speculate so wildly.
>>> 
>>> *written with my thumbs
>>> 
>>> On Jul 24, 2013, at 5:00 PM, Graham Bell <[email protected]> wrote:
>>>> 
>>>> I'm saying nothing more, though if anyone wants to pvt me, then feel free.
>>> 
>> 
>> 
>> 
>> -- 
>> Our users will know fear and cower before our software! Ship it! Ship it and 
>> let them flee like the dogs they are!
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

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