Given we are in an Autodesk forum and given the basic etiquette I will only say we are in a major tectonic shift and imho Autodesk need to show some goods yesterday.
Jordi Bares [email protected] On 25 Jul 2013, at 08:48, Eric Thivierge <[email protected]> wrote: > Hah, if you can call it a presence at all... > > On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" <[email protected]> > wrote: > I'm not quite sure I can fault them for not having their own floor space. > They were present at some partners', but Siggraph having shifted crowd and > attitude a fair bit I'm not sure they would have got a ton of mileage out of > their own, not to mention their big news came out months ago with the 2014 > releases, and if they have nothing for this quarter they can't basically show > anything else. > > I can see why a big user event and floor presence scattered at other stands > would have been a better use of money for them. > > > On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge <[email protected]> wrote: > Speculating from Siggraph not having attended the Autodesk user event knowing > they would have nothing of interest to show me, it's apparent they will be > discontinuing all DCCs and focusing their efforts selling their new product > Autodesk Blender. > > Frankly i find the absence of Autodesk at the Siggraph floor either arrogant > or just plain stupid. > > Very apparent from all the talks this year that no one is really taking Maya > seriously for effects work aside from some bits of naiad. SideFx is taking > charge in a big way and have some big stuff coming not including Houdini > Engine. > > Sincerely, > Your embedded Siggraph journalist > > On Jul 24, 2013 8:03 PM, "Greg Punchatz" <[email protected]> wrote: > Ha! Good point on the flame .. I still maintain the emperor has no clothes;) > > I am a complete believer in atomic software. I think it would allow for > greater innovation in each key area. Zbrush proved that to me. > > I am looking for someone to step up to the plate In the areas of rigging and > animation. I'm hoping the guys over at fabric engine might do something for > us in that regard. I know much higher frame rates are possible at this point > if all a program had to do was to spend it cycles on those two areas, it is > absolutely ridiculous that people have to play blast there animations to view > to see it at full frame rate IMO. There is no app that focuses squarely on > that subject right now. There are countless modeling, painting programs. > > For myself and and Janimation I want us to move away from the single beast > program mentality. I plan to keep soft the glue that keeps it all together > for now and the foreseeable near future.. > > Right now I'm really enjoying learning Mari, I bought that for home because I > really don't see any other competition in that area. Because it squarely > focused on 3-D paint, it got so many things right. Granted it took till 2.0 > before I thought it was good enough to jump on board. Now that I'm there I > could not be happier. > > Clairese looks very interesting to me, it almost seems too good to be true. > > Arnold keeps me happy when I can use it, as we have a limited license pool > for the time being. > > I love Nuke as well, but I don't know it well enough for my taste yet. > > Modo has me interested as well, curious how the foundry leverages its render > engine. I tried it once and found clunky, but did not give it enough of a > chance. > > I also want us to move to an Alembic pipeline ASAP ... That's the next big > thing that I need to get pushed thru at the office. > > I'm just a bit grumpy on where we sit, I just wish things would've turned out > differently. C'est la vie. > > Sent from someone using his thumbs , Siri, and a healthy dose of dyslexia ... > > On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane <[email protected]> > wrote: > >> So they have a scarcely maintained aging PoS they are still managing to sell >> for gazillions as a high prestige product, and have insofar managed to >> distract the audience from the fact the emperor is freeballing it, and you'd >> go to the board asking for the management who's pulling that hat trick off >> to be replaced? :) >> >> They do feel increasingly dysfunctional in their communication and user base >> management, but so does nearly any large enough media oriented large house >> these days. Only the Foundry seems to be closer in touch with the top tiers >> of the VFX industry. >> It's very possible AD is simply more Adobe than Alias/Soft, and we just >> can't (nor should we be supposed to) be served by a company with that kind >> of mentality. >> >> All that said, Foundry is doing better than ok and they seem to care a lot >> for the VFX business at many levels, unlike AD as a larger entity (which you >> have to remember is NOT Soft or Alias), and pipelines are going atomic with >> OSS glue, so the days of Maya/Soft/MAX not being required across the whole >> pipe are upon us already. >> >> When you think about it already entire chunks of the pipe in the top end >> reflect that, and a lot of that is trickling down to the middle, and will >> soon enough trickle further down again. >> With Katana + PRMan + Alembic Surfacing and lighting is likely the next bit >> breaking off the AD continent, much like modelling did already with ZB + >> Topogun. >> If Fabric manages to wedge in with splice and slowly abstract things away >> from Maya and convert it from host to client of platform, that's another big >> chunk going. >> There is less every day in an A to B scenario I open Soft or Maya for really. >> >> Whether that'll be viable for the small user, given the small user needs the >> whole stretch of software for himself and doesn't get to divide the expense >> across departments only needing parts of it like the bigger pipes do, well, >> that remains to be seen. The monopoly feels less and less like it's going to >> stay every day though. >> >> If you're a small unit or work in a small shop, maybe it's time to stop >> thinking like they want you to, that you NEED the all in one, and start >> figuring out how you can re-engineer a staged process into your needs and >> workflow. >> I'm succeeding pretty well at home these days, better than I ever expected >> to. Even as an individual I'm finding the big-arse DCC apps are more and >> more expensive OGL and graph eval hosts than anything else. >> This was simply impossible five years ago, We could barely do it at the 300+ >> staff project scale, now... not so much. >> >> >> On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz <[email protected]> wrote: >> Frankly M&E AD needs new TOP down leadership.... >> >> It's so beyond broken that no matter how hard the people below them try to >> show them the light they refuse to look. >> >> They still think Flame is still a valid product.. Single threaded piece of >> poo IMO. I am so surprised they can still sell the product at all, >> especially for the outrageous prices. There are just a lot of people who >> have not realized yet that the emperor has no clothes. >> >> And Maya is the future of 3d ... A code base nearing or past its 15 year >> mark... Really? >> >> Sorry but I am just not a happy AD customer. >> >> >> Sent from my iPhone >> >> On Jul 24, 2013, at 7:19 PM, Steven Caron <[email protected]> wrote: >> >>> they, you, need a better PR department. >>> >>> it is simple, don't give us reason to speculate so wildly. >>> >>> *written with my thumbs >>> >>> On Jul 24, 2013, at 5:00 PM, Graham Bell <[email protected]> wrote: >>>> >>>> I'm saying nothing more, though if anyone wants to pvt me, then feel free. >>> >> >> >> >> -- >> Our users will know fear and cower before our software! Ship it! Ship it and >> let them flee like the dogs they are! > > > > -- > Our users will know fear and cower before our software! Ship it! Ship it and > let them flee like the dogs they are!

