Since when did corporate thinking ever make sense? Most are just looking at quarters & annual reports to the shareholders. Next year is a new game.
-Paul On Thu, Jul 25, 2013 at 9:50 AM, Stefan Kubicek <[email protected]>wrote: > Doesn't prevent defense only make sense in games that have a defined end? > > Am I the only one who thinks of the "prevent defense" when you look at >> what >> Autodesk is doing with the entire Media & Entertainment line? >> >> For you non-Americans / non-American football fans. The prevent defense >> is >> what some coaches use when they are in the lead and the game is near the >> end. The idea is, maintain the lead and don't make any mistakes. It's an >> extremely conservative, boring way to try to win a game. >> >> A lot of people would say the prevent defense prevents you from winning >> because you don't try to do anything on offense except not screw up - you >> don't try to score any more points, you just hold on to the ball and then >> punt it back to the opposing team - and on defense you allow the >> opposition >> to gain ground, hoping that if you give ground, they won't score more >> points. Meanwhile the other team still wants to win, so they pull out all >> the stops and try every innovative thing they can think of to score as >> many >> points as possible as quickly as possible. >> >> I've seen a lot of games that ended badly for the team using the prevent >> defense. >> >> Autodesk has the lead in the market & they just want to play prevent >> defense. Meanwhile Fabric/Creation, Houdini, The Foundry, NewTek, etc., >> etc., realize the game isn't over. >> >> -Paul >> >> >> >> >> >> On Thu, Jul 25, 2013 at 9:10 AM, Graham Bell <[email protected]>** >> wrote: >> >> Fair dues Greg... >>> >>> Fyi, the 'boss' is Chris Bradshaw. He took over from Marc Petit and Marc >>> and Frank report into him. >>> >>> -----Original Message----- >>> From: >>> softimage-bounces@listproc.**autodesk.com<[email protected]>[mailto: >>> softimage-bounces@listproc.**autodesk.com<[email protected]>] >>> On Behalf Of Greg Punchatz >>> Sent: 25 July 2013 14:07 >>> To: [email protected].**com <[email protected]> >>> Subject: Re: Future of Naiad >>> >>> :( bad choice ... Graham how was that supposed to make any of us feel >>> better.? >>> >>> It almost felt like salt in a wound... >>> >>> I really appreciate that you try to keep us informed, but if you really >>> don't have anything concrete or encouraging to say it might be better to >>> let it rest at this point.. I know you're only the messenger, but there >>> are certain people with a higher pay grade that should be giving us the >>> bad >>> news... >>> >>> Marc Stevens got his job because of us and softimage. Now he is the man >>> behind killing soft and he has left us for dead... From an outsider's >>> position that's exactly what seems to be happening. >>> >>> Who is Marc and the Max guy's boss? >>> I think I might have a few things to say to him. >>> >>> I gave Autodesk more than a fair shake after the purchase. But all of my >>> fears have come true.. >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> Sent from my iPhone >>> >>> On Jul 25, 2013, at 5:17 AM, Graham Bell <[email protected]> >>> wrote: >>> >>> > Yes I know, but the original context was around Max, and a post made on >>> a Max site. >>> > >>> > I posted this just to add some additional info. >>> > >>> > -----Original Message----- >>> > From: >>> > softimage-bounces@listproc.**autodesk.com<[email protected]> >>> > [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>] >>> On Behalf Of Massimo >>> > Galluzzo >>> > Sent: 25 July 2013 10:56 >>> > To: [email protected].**com<[email protected]> >>> > Subject: Re: Future of Naiad >>> > >>> > Ok, so why no one speaks about Softimage? >>> > Maya, Max, Maya Max, Maya, Max, Maya Max. >>> > >>> > Just tell us the product will end the development cycle and enter a >>> bugfix phase untill it dies so we know already. >>> > This is pathetic. >>> > >>> > >>> > >>> > -----Messaggio originale----- >>> > From: Graham Bell >>> > Sent: Thursday, July 25, 2013 11:29 AM >>> > To: [email protected].**com<[email protected]> >>> > Subject: RE: Future of Naiad >>> > >>> > Overnight, Frank Delise (used to head up Max, but now heads our Games >>> > Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to >>> > the Max underground site >>> > >>> > >>> > Hi all, I wanted to add some color to some of the concerns here. >>> > >>> > Yes, it was unfortunate that some of our max customer demos got >>> > canceled last minute. Siggraph was a bit different for us this year vs >>> > previous years. As a corp company, unfortunately we can’t disclose the >>> > roadmap of our products anytime we want like the good old days. Not by >>> > choice, but by revenue accounting laws. Since our product ship dates >>> > are not aligned with Siggraph, this causes us to have limited news to >>> share about our products. >>> > >>> > This is why we have our own event, the Unfold event. This allows us to >>> > share the roadmap that is aligned with ship dates. >>> > >>> > Then why did Maya show up with some cool stuff this year at Siggraph >>> > user event and not max? It just so happens that the technology preview >>> > for Maya was ready for Siggraph, whereas the 3ds max work that we are >>> > doing is gearing up for a update soon and we will be discussing the >>> > details of that in the near future.The timing wasn’t right for >>> > Siggraph. Again not always in our control on what trade show they line >>> up to. >>> > >>> > On the general direction of Maya vs Max, nothing has changed. Maya was >>> > designed for entertainment customers whom need a platform to extend. >>> > Max was designed for the democratization of content creation for all >>> > markets. So Maya may be better for deep pipeline integration, Where >>> > Max is good for out of the box artist toolset for a broader markets. >>> > >>> > It also means that the Maya team focuses all its energy on >>> > entertainment features and the Max team divides its energy on a >>> > variation of markets, from design viz, VFX, Games, etc.. So naturally, >>> > if you are a VFX artist only, you may see more progress on the Maya >>> > front than you do on Max depending on the releases. >>> > >>> > When I took over the product for the 2014 release, I made some >>> > significant changes. I refocused a lot the energy on stability and >>> > performance. I also put a significant focus on “small annoying >>> > things”. This resulted in some significant performance and stability >>> > improvements and cleaned up some workflows. >>> > >>> > Did you get fluids :), No, not yet.. But it was the right thing to do >>> > for Max’s continued growth. Meanwhile, we still managed to get in some >>> > impressive features. >>> > >>> > As a Maya user, you would have noticed the same thing for the past >>> > couple of years where Maya was pretty dry in the new feature >>> > department but had significant scalability and API enhancements. >>> > Sometime it takes entire teams to make big shifts like that. So let >>> > the Maya team enjoy some new fun features :). >>> > >>> > As for Max, we are hard at work on features that have been raised up >>> > from our customers. Some will be for entertainment, games and some >>> > will be for design viz. >>> > >>> > For the Niad\Bifrost concern, Bifrost is being developed as an engine >>> > with Maya as the first customer. We aren’t disclosing many details at >>> > the moment, but it’s being designed to be agnostic to any one specific >>> tool. >>> > >>> > I hope that clarifies a few things for everyone. >>> > Frank DeLise - >>> > >>> > >>> > From: >>> > softimage-bounces@listproc.**autodesk.com<[email protected]> >>> > [mailto:softimage-bounces@**listproc.autodesk.com<[email protected]>] >>> On Behalf Of Rob >>> > Chapman >>> > Sent: 25 July 2013 10:01 >>> > To: [email protected].**com<[email protected]> >>> > Subject: Re: Future of Naiad >>> > >>> > this is a forum with Autodesk etiquette..? very broadly speaking.. :) >>> > you and me as well as countless others were on here long before it was >>> > AD who owned the server where this mailing list lived, and hopefully >>> > many will still be on here when it changes hands yet again. its been >>> > utter lackluster so far from its current owners including the >>> > potential Naiad / bifrost debacle therefore fingers crossed from me >>> > this earthquake happens sooner rather than later! >>> > >>> > On 25 July 2013 10:35, Jordi Bares >>> > <[email protected]<mailto:j**[email protected]<[email protected]>>> >>> wrote: >>> > Given we are in an Autodesk forum and given the basic etiquette I will >>> > only say we are in a major tectonic shift and imho Autodesk need to >>> > show some goods yesterday. >>> > >>> > Jordi Bares >>> > [email protected]<mailto:jo**[email protected]<[email protected]> >>> > >>> > >>> > On 25 Jul 2013, at 08:48, Eric Thivierge >>> > <[email protected]<mailto:e**[email protected]<[email protected]>>> >>> wrote: >>> > >>> > >>> > >>> > Hah, if you can call it a presence at all... >>> > On Jul 24, 2013 9:20 PM, "Raffaele Fragapane" >>> > <[email protected]<**mailto:raffsxsilist@**googlemail.com<[email protected]>>> >>> wrote: >>> > I'm not quite sure I can fault them for not having their own floor >>> space. >>> > They were present at some partners', but Siggraph having shifted crowd >>> > and attitude a fair bit I'm not sure they would have got a ton of >>> > mileage out of their own, not to mention their big news came out >>> > months ago with the 2014 releases, and if they have nothing for this >>> > quarter they can't basically show anything else. >>> > I can see why a big user event and floor presence scattered at other >>> > stands would have been a better use of money for them. >>> > >>> > On Thu, Jul 25, 2013 at 2:09 PM, Eric Thivierge >>> > <[email protected]<mailto:e**[email protected]<[email protected]>>> >>> wrote: >>> > >>> > Speculating from Siggraph not having attended the Autodesk user event >>> > knowing they would have nothing of interest to show me, it's apparent >>> > they will be discontinuing all DCCs and focusing their efforts selling >>> > their new product Autodesk Blender. >>> > >>> > Frankly i find the absence of Autodesk at the Siggraph floor either >>> > arrogant or just plain stupid. >>> > >>> > Very apparent from all the talks this year that no one is really >>> > taking Maya seriously for effects work aside from some bits of naiad. >>> > SideFx is taking charge in a big way and have some big stuff coming >>> > not including Houdini Engine. >>> > >>> > Sincerely, >>> > Your embedded Siggraph journalist >>> > On Jul 24, 2013 8:03 PM, "Greg Punchatz" >>> > <[email protected]<mailto:gr**[email protected]<[email protected]>>> >>> wrote: >>> > Ha! Good point on the flame .. I still maintain the emperor has no >>> > clothes;) >>> > >>> > I am a complete believer in atomic software. I think it would allow >>> > for greater innovation in each key area. Zbrush proved that to me. >>> > >>> > I am looking for someone to step up to the plate In the areas of >>> > rigging and animation. I'm hoping the guys over at fabric engine might >>> > do something for us in that regard. I know much higher frame rates are >>> > possible at this point if all a program had to do was to spend it >>> > cycles on those two areas, it is absolutely ridiculous that people >>> > have to play blast there animations to view to see it at full frame >>> > rate IMO. There is no app that focuses squarely on that subject right >>> now. There are countless modeling, painting programs. >>> > >>> > For myself and and Janimation I want us to move away from the single >>> > beast program mentality. I plan to keep soft the glue that keeps it >>> > all together for now and the foreseeable near future.. >>> > >>> > Right now I'm really enjoying learning Mari, I bought that for home >>> > because I really don't see any other competition in that area. Because >>> > it squarely focused on 3-D paint, it got so many things right. >>> > Granted it took till 2.0 before I thought it was good enough to jump >>> > on board. Now that I'm there I could not be happier. >>> > >>> > Clairese looks very interesting to me, it almost seems too good to be >>> true. >>> > >>> > Arnold keeps me happy when I can use it, as we have a limited license >>> > pool for the time being. >>> > >>> > I love Nuke as well, but I don't know it well enough for my taste yet. >>> > >>> > Modo has me interested as well, curious how the foundry leverages its >>> > render engine. I tried it once and found clunky, but did not give it >>> > enough of a chance. >>> > >>> > I also want us to move to an Alembic pipeline ASAP ... That's the next >>> > big thing that I need to get pushed thru at the office. >>> > >>> > I'm just a bit grumpy on where we sit, I just wish things would've >>> > turned out differently. C'est la vie. >>> > >>> > Sent from someone using his thumbs , Siri, and a healthy dose of >>> > dyslexia ... >>> > >>> > On Jul 24, 2013, at 8:50 PM, Raffaele Fragapane >>> > <[email protected]<**mailto:raffsxsilist@**googlemail.com<[email protected]>>> >>> wrote: >>> > So they have a scarcely maintained aging PoS they are still managing >>> > to sell for gazillions as a high prestige product, and have insofar >>> > managed to distract the audience from the fact the emperor is >>> > freeballing it, and you'd go to the board asking for the management >>> > who's pulling that hat trick off to be replaced? :) They do feel >>> > increasingly dysfunctional in their communication and user base >>> > management, but so does nearly any large enough media oriented large >>> > house these days. Only the Foundry seems to be closer in touch with >>> > the top tiers of the VFX industry. >>> > It's very possible AD is simply more Adobe than Alias/Soft, and we >>> > just can't (nor should we be supposed to) be served by a company with >>> > that kind of mentality. >>> > >>> > All that said, Foundry is doing better than ok and they seem to care a >>> > lot for the VFX business at many levels, unlike AD as a larger entity >>> > (which you have to remember is NOT Soft or Alias), and pipelines are >>> > going atomic with OSS glue, so the days of Maya/Soft/MAX not being >>> > required across the whole pipe are upon us already. >>> > >>> > When you think about it already entire chunks of the pipe in the top >>> > end reflect that, and a lot of that is trickling down to the middle, >>> > and will soon enough trickle further down again. >>> > With Katana + PRMan + Alembic Surfacing and lighting is likely the >>> > next bit breaking off the AD continent, much like modelling did >>> > already with ZB + Topogun. >>> > If Fabric manages to wedge in with splice and slowly abstract things >>> > away from Maya and convert it from host to client of platform, that's >>> > another big chunk going. >>> > There is less every day in an A to B scenario I open Soft or Maya for >>> > really. >>> > >>> > Whether that'll be viable for the small user, given the small user >>> > needs the whole stretch of software for himself and doesn't get to >>> > divide the expense across departments only needing parts of it like >>> > the bigger pipes do, well, that remains to be seen. The monopoly feels >>> > less and less like it's going to stay every day though. >>> > If you're a small unit or work in a small shop, maybe it's time to >>> > stop thinking like they want you to, that you NEED the all in one, and >>> > start figuring out how you can re-engineer a staged process into your >>> > needs and workflow. >>> > I'm succeeding pretty well at home these days, better than I ever >>> > expected to. Even as an individual I'm finding the big-arse DCC apps >>> > are more and more expensive OGL and graph eval hosts than anything >>> else. >>> > This was simply impossible five years ago, We could barely do it at >>> > the 300+ staff project scale, now... not so much. >>> > >>> > On Thu, Jul 25, 2013 at 11:17 AM, Greg Punchatz >>> > <[email protected]<mailto:gr**[email protected]<[email protected]>>> >>> wrote: >>> > Frankly M&E AD needs new TOP down leadership.... >>> > >>> > It's so beyond broken that no matter how hard the people below them >>> > try to show them the light they refuse to look. >>> > >>> > They still think Flame is still a valid product.. Single threaded >>> > piece of poo IMO. I am so surprised they can still sell the product >>> > at all, especially for the outrageous prices. There are just a lot of >>> > people who have not realized yet that the emperor has no clothes. >>> > >>> > And Maya is the future of 3d ... A code base nearing or past its 15 >>> > year mark... Really? >>> > >>> > Sorry but I am just not a happy AD customer. >>> > >>> > >>> > Sent from my iPhone >>> > >>> > On Jul 24, 2013, at 7:19 PM, Steven Caron >>> > <[email protected]<mailto:caron**[email protected] <[email protected]>>> >>> wrote: >>> > they, you, need a better PR department. >>> > >>> > it is simple, don't give us reason to speculate so wildly. >>> > >>> > *written with my thumbs >>> > >>> > On Jul 24, 2013, at 5:00 PM, Graham Bell >>> > <[email protected]<**mailto:Graham.Bell@autodesk.**com<[email protected]>>> >>> wrote: >>> > >>> > I'm saying nothing more, though if anyone wants to pvt me, then feel >>> free. >>> > >>> > >>> > >>> > >>> > -- >>> > Our users will know fear and cower before our software! Ship it! Ship >>> > it and let them flee like the dogs they are! >>> > >>> > >>> > >>> > -- >>> > Our users will know fear and cower before our software! Ship it! Ship >>> > it and let them flee like the dogs they are! >>> > >>> > >>> > <winmail.dat> >>> >>> >>> >> > > -- > ------------------------------**--------------- > Stefan Kubicek [email protected] > ------------------------------**--------------- > keyvis digital imagery > Alfred Feierfeilstraße 3 > A-2380 Perchtoldsdorf bei Wien > Phone: +43 (0) 699 12614231 > www.keyvis.at > -- This email and its attachments are -- > -- confidential and for the recipient only -- > >

