Just to add..  ICE is pretty amazing with non simulated trees too ;)

On Thu, Jul 25, 2013 at 11:04 AM, Greg Punchatz <[email protected]> wrote:

> Ice is more than a simulation environment ... It's deep ties to the
> program make it useful for so many more things... Biofrost sounds like its
> a stand alone app for simulation vs something that could be used for
> character animation or anything else you can imagine.
>
> Can biofrost work in a character set up?
>
> Sent from my iPhone
>
> On Jul 25, 2013, at 9:45 AM, Luc-Eric Rousseau <[email protected]>
> wrote:
>
> > On Thu, Jul 25, 2013 at 6:33 AM, adrian wyer
> > <[email protected]> wrote:
> >> lets face it, if the AD higher ups can't see that houdini is trousering
> them
> >> in the vfx dept, and that their best hope for a procedural approach to
> vfx,
> >> is to hit the ground running with ICE, then they deserve to be buried
> by the
> >> competition
> >
> > Autodesk is doing the right thing in that context. What they have done
> > with Naiad is add expertise about scalable, distributed, out-of-core
> > simulation that's also platform agnostic, which ICE is not. ICE is a
> > module built deep into XSI that does threaded operations on block of
> > data that reside in XSI's RAM and that's it.  At the user group, they
> > did a tech preview of something called Bifrost with its GUI running in
> > Maya, which is the standard linux studio platform, and that's a
> > totally a reasonable thing to do given also its extensive SDK.
> >
> > Things might make more sense if you understand that Naiad was not just
> > a fluid solver, it was meant to be a complete simulation framework,
> > like Houdini.  It's not something you plug into ICE, it's an
> > alternative to it.
> >
>
>

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