Just to add.. ICE is pretty amazing with non simulated trees too ;)
On Thu, Jul 25, 2013 at 11:04 AM, Greg Punchatz <[email protected]> wrote: > Ice is more than a simulation environment ... It's deep ties to the > program make it useful for so many more things... Biofrost sounds like its > a stand alone app for simulation vs something that could be used for > character animation or anything else you can imagine. > > Can biofrost work in a character set up? > > Sent from my iPhone > > On Jul 25, 2013, at 9:45 AM, Luc-Eric Rousseau <[email protected]> > wrote: > > > On Thu, Jul 25, 2013 at 6:33 AM, adrian wyer > > <[email protected]> wrote: > >> lets face it, if the AD higher ups can't see that houdini is trousering > them > >> in the vfx dept, and that their best hope for a procedural approach to > vfx, > >> is to hit the ground running with ICE, then they deserve to be buried > by the > >> competition > > > > Autodesk is doing the right thing in that context. What they have done > > with Naiad is add expertise about scalable, distributed, out-of-core > > simulation that's also platform agnostic, which ICE is not. ICE is a > > module built deep into XSI that does threaded operations on block of > > data that reside in XSI's RAM and that's it. At the user group, they > > did a tech preview of something called Bifrost with its GUI running in > > Maya, which is the standard linux studio platform, and that's a > > totally a reasonable thing to do given also its extensive SDK. > > > > Things might make more sense if you understand that Naiad was not just > > a fluid solver, it was meant to be a complete simulation framework, > > like Houdini. It's not something you plug into ICE, it's an > > alternative to it. > > > >

