cough.... you remember me with my past rants i am sure.
I've tried to calm down...
Just bought 5 more Softimage seats today. Growing the user base is the
best thing to do to make share holders go in the direction we all want.
But we are such a small army alltogheter. We are the inglorious basterds
of the 3D industry unfortunatly. But in the film, they kinda win!! :-)
wich is not what is going to happen to us... i think.
Chris, Luc-Eric, Stefan and your team in singapore..... just dont give
up! I think you really do a great job at trying to support such a
passionate and intimate micro user base.
I am still quite happy with the bug fixes list from 2014. Even tough I
ranted about the camera sequencer.... And also i am amazed about the
responsiveness for our problem we've had here with accessing the ICE
data attributes and the fixes to the SDK leading to SP2. This was fast
and i felt at home again.
Autodesk, do what apple did when releasing OSX. A major cut. They
started on fresh new modern foundations. I am ready to asbsorb the cost
of our pipeline tools rewrite if you come with a master app bringing
togheter the power of the big 3s. It's the only way out.
Merge the Fu** all of your patents togheter in this next gen uber app.
It is the only way to keep up against the others. The foundry are
comming hardcore and they will integrate Modo with Katana, Mari and
Nuke. Also, Side effects are a good bunch of listening passionate
fellows too. Thoses guys really strive for something new and refreshing.
You cannot sit laid back on maya, xsi and max and hope to make your
trimestrial performance in terms of incomes for years to come. You are
rellying on too old technologies in my opinion. That's what will not
only bring softimage to it's knees, but all of your grandpa 3d apps.
Something is really happening out there, and you seem's to only put the
meal to the microwave oven.
The only thing we all miss, is the real will for innovation, passion and
devotion at Autodesk. Something that is very present everywhere around.
Best exemple is blender..... open source....free...... WAKE UP.!!!
Are we at the Stalingrad battle for 3D market supremacy? Of course we
are! And Autodesk is way behind so far for the lead.
sly
*Sylvain Lebeau // SHED**
*V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 F 514 849-5025WWW.SHEDMTL.COM
<http://www.shedmtl.com/><<http://www.shedmtl.com/>http://WWW.SHEDMTL.COM>
On 30/07/2013 9:40 PM, Greg Punchatz wrote:
I don't think we should be too hard on Chris and the rest of the
development team in Singapore, I just think they've been dealt a very
bad hand.
I think it was a mistake letting Softimage development leave
Montréal, as all the people that really know the code inside and out
are there. I really do hope the new team surprises me, Chris seems to
be earnest in his want to create a good product for us. I just hope
the people above him empower him to create some great features for
us... I would not want to walk in his shoes right now.
Sent from my iPhone
On Jul 30, 2013, at 8:18 PM, Emilio Hernandez <emi...@e-roja.com
<mailto:emi...@e-roja.com>> wrote:
Hmmm but Softimage DS came out when it was already Microsoft as I
remember. Eddie was the comp from Softimage and Toonz for 2D cell
animation at the moment Microsoft acquired it. Unless of course DS
was in development which I don't know, at the moment Microsoft bought it.
As many of you I never felt in home with AD as I felt in those good
old days. Even with Avid that was trying to do: I don't know what...
I stopped paying my suscription since 2013. I was waiting to see the
new incredible team that it was said to bring new blood to
Softimage. But all I can see is AD adding more corpse parts to the
Frankenstein that is Maya.
And new Softimage wizkids that as far as I read here, don't know how
to properly increment a version number with no backward
compatibility. Needing to compile all the plugins again in order to
work with 2014sp2.
Something I have never seen before in Softimage.
Better tools have been developed by the SI Community by far.
Just wondering... If the people of Greenbay owns its football team...
$10 million is not that much to get Softimage out of the dungeon...
2013/7/30 Matt Lind <ml...@carbinestudios.com
<mailto:ml...@carbinestudios.com>>
Let’s review the past:
In 1994, Microsoft acquired Softimage Co. for an amount which I
used to know but currently escapes me. I would say north of $300
million USD. Microsoft bought the company for Softimage Digital
Studio to promote their webTV intiative.
In 1998, Avid paid roughly $200 million to acquire Softimage from
Microsoft – mostly as a defensive move fearing being killed by DS
and backlash from their own customers.
In 2008, Autodesk paid roughly $37 million to acquire Softimage
from Avid, but that only included the 3D half of the company.
The DS stuff remained with Avid.
Today with reduced market share, downsized development, a core
built on near obsolete technology of COM/OLE and dependencies on
other technology with strings attached, and no game breaking
features released since the last acquisition (but many
enhancements to ICE), I would guess you could buy Softimage for
under $10 million. But I’m sure Autodesk would ask for a lot more.
At this point you’d be paying for a name…..one which many people
mispronounce.
Matt
*From:*softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>
[mailto:softimage-boun...@listproc.autodesk.com
<mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of
*Emilio Hernandez
*Sent:* Tuesday, July 30, 2013 5:35 PM
*To:* softimage@listproc.autodesk.com
<mailto:softimage@listproc.autodesk.com>
*Subject:* Re: Why did I pay support?? Why did I buy a suite ? I
want my money back!
How much money will it be needed to buy Softimage from AD?
2013/7/30 Greg Punchatz <g...@janimation.com
<mailto:g...@janimation.com>>
I was just reading between the lines...
I've read your mails and posts for years, lets just say you have
a knack for foreshadowing future happenings by putting things a
certain way...
Like the time you wrote the post on the Softimage forum, "so what
if you guys finally had to bite the bullet and switch to Maya
what would you miss the most?"
Only time will tell if I read your tea leaves correctly .
Sent from my iPhone
On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau
<luceri...@gmail.com <mailto:luceri...@gmail.com>> wrote:
> On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz
<g...@janimation.com <mailto:g...@janimation.com>> wrote:
>> I am also hugely disappointed in Mudbox... The only thing I
ended up using
>> in the whole suite is SOFTIMAGE.. Zbrush and Mari got my
personal dollars
>> because they delivered while AD promised. Now Luc Eric is all
but saying
>> Mudbox is going into Maya on Softimage forums....
>
> I never wrote or implied anything of the sort about mudbox. I
replied
> to a statement made that an app like zbrush or mudbox couldn't be
> built in another app instead of standalone, if it is a platform
that's
> designed well enough and provides good SDK services. there is
no need
> to mindlessly re-create UI, manipulators, opengl viewports, from
> scratch all the time when all the base is similar. we've all wasted
> time in apps that have weird navigation or stuff we've used to with
> manipulators. it's pointless, and Softimage itself has always been
> about using the same tools and UI in all modules..
>
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