Rob,

This is definitely the issue I am dealing with.

Thanks!

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
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From: [email protected] 
[mailto:[email protected]] On Behalf Of Rob Chapman
Sent: Wednesday, July 31, 2013 7:46 PM
To: [email protected]
Subject: Re: Strands

Hi Joey,

about the normalized U -  see this thread from 2011 with a rich reservoir of 
explanations, techniques, compounds and even an addon that installs a compiled 
ICE node that should hopefully give you what you are after in a speedier rate 
of milliseconds
https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ

also the gradient along the strand issue.. are you talking about render time or 
viewport display?

for use at render - its just a color attribute connected to the material in the 
render tree. an array of strand color though so the attribute particle color 
will not work but if you are using build strand from curve it creates an 
attribute called 'coloralongstrands'  which can be selected in the rendertree

for viewport display of gradient. hmm don't think so but if your strands are 
segment dense then you could do a display hack using another pointcloud to make 
a gradient from your strands positions like so (attached jpg)

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