Rob, This is definitely the issue I am dealing with.
Thanks! -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Rob Chapman Sent: Wednesday, July 31, 2013 7:46 PM To: [email protected] Subject: Re: Strands Hi Joey, about the normalized U - see this thread from 2011 with a rich reservoir of explanations, techniques, compounds and even an addon that installs a compiled ICE node that should hopefully give you what you are after in a speedier rate of milliseconds https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ also the gradient along the strand issue.. are you talking about render time or viewport display? for use at render - its just a color attribute connected to the material in the render tree. an array of strand color though so the attribute particle color will not work but if you are using build strand from curve it creates an attribute called 'coloralongstrands' which can be selected in the rendertree for viewport display of gradient. hmm don't think so but if your strands are segment dense then you could do a display hack using another pointcloud to make a gradient from your strands positions like so (attached jpg)

