Ciaran,

I'm attempting a similar approach now. I think it will be the most efficient 
way actually. I'm working on something now which generates an array with a 
dense set of step positions of the curve and a conversion of 0-1 to equal a 
relative index on the array. I've tried using Get Geometry Sample and Generate 
Sample Set but have been unable to get either  to work with the density I'm 
looking for. I'm curious though, is it possible to convert curves to linear 
curves within ICE?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Ciaran Moloney
Sent: Thursday, August 01, 2013 7:58 AM
To: [email protected]
Subject: Re: Strands

For an OOTB solution, did you try resampling your curve onto a very dense 
linear curve, followed by a chord length reparameterization of that linear 
curve. UV to location on the linear curve should give you a pretty even point 
distribution...


Ciaran


On Thu, Aug 1, 2013 at 1:25 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
<[email protected]<mailto:[email protected]>> wrote:
Rob,

This is definitely the issue I am dealing with.

Thanks!

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Rob Chapman
Sent: Wednesday, July 31, 2013 7:46 PM

To: [email protected]<mailto:[email protected]>
Subject: Re: Strands

Hi Joey,


about the normalized U -  see this thread from 2011 with a rich reservoir of 
explanations, techniques, compounds and even an addon that installs a compiled 
ICE node that should hopefully give you what you are after in a speedier rate 
of milliseconds
https://groups.google.com/forum/#!searchin/xsi_list/Why$20is$20Curve$20U$20spacing$20always$20wrong$3F/xsi_list/7300r-6gRoA/X2ITPQ-d-qMJ

also the gradient along the strand issue.. are you talking about render time or 
viewport display?

for use at render - its just a color attribute connected to the material in the 
render tree. an array of strand color though so the attribute particle color 
will not work but if you are using build strand from curve it creates an 
attribute called 'coloralongstrands'  which can be selected in the rendertree

for viewport display of gradient. hmm don't think so but if your strands are 
segment dense then you could do a display hack using another pointcloud to make 
a gradient from your strands positions like so (attached jpg)

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