Sounds great. Maya was giving me a headache.
On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle <[email protected]> wrote: > Hi everyone - now we're back from Siggraph and recovered, we've started > working on Spliced Softimage. Should have a first prototype next week. > > https://twitter.com/FabricPaul/status/362975245562437632/photo/1 > > The Hybride guys have been doing some awesome stuff with FE already, so I > can't wait to get this into their hands soon :) Eric might stop stalking > the Montreal employees as well, which would be nice. > > A description of Spliced Softimage: > Creation:Splice will be integrated into Softimage as a new class of custom > operators. Each operator can be setup using the SpliceEditor IDE, defining > ports, adding removing them etc, very much like the Scripted Operator > Editor. The IDE will also contain a KL Source Code editor as well as > functionality for dynamically compiling the code etc. Operators defined > with the SpliceEditor will become completely portable between all support > host applications, such as Maya, Softimage and Nuke, for example. > > We are not integrating KL into ICE, for a range of reasons. Splice is > targeting areas where ICE doesn't work so well, i.e. Fast procedural > geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice > solves the portability issues of moving tools between applications, and as > such we try to take a consistent approach within applications. > > This also means I don't get to make up such compelling slogans as "Spliced > ICE baby", which is frankly disappointing. > > If you want to understand more about Splice, please visit the webpage: > http://fabricengine.com/creation/splice/ > > Cheers, > > Paul > > >

