Sounds great.  Maya was giving me a headache.

On Thu, Aug 1, 2013 at 12:49 PM, Paul Doyle <[email protected]> wrote:

> Hi everyone - now we're back from Siggraph and recovered, we've started
> working on Spliced Softimage. Should have a first prototype next week.
>
> https://twitter.com/FabricPaul/status/362975245562437632/photo/1
>
> The Hybride guys have been doing some awesome stuff with FE already, so I
> can't wait to get this into their hands soon :) Eric might stop stalking
> the Montreal employees as well, which would be nice.
>
> A description of Spliced Softimage:
> Creation:Splice will be integrated into Softimage as a new class of custom
> operators. Each operator can be setup using the SpliceEditor IDE, defining
> ports, adding removing them etc, very much like the Scripted Operator
> Editor. The IDE will also contain a KL Source Code editor as well as
> functionality for dynamically compiling the code etc. Operators defined
> with the SpliceEditor will become completely portable between all support
> host applications, such as Maya, Softimage and Nuke, for example.
>
> We are not integrating KL into ICE, for a range of reasons. Splice is
> targeting areas where ICE doesn't work so well, i.e. Fast procedural
> geometry, kinematics, simulated rigs, custom OpenGL drawing etc Splice
> solves the portability issues of moving tools between applications, and as
> such we try to take a consistent approach within applications.
>
> This also means I don't get to make up such compelling slogans as "Spliced
> ICE baby", which is frankly disappointing.
>
> If you want to understand more about Splice, please visit the webpage:
> http://fabricengine.com/creation/splice/
>
> Cheers,
>
> Paul
>
>
>

Reply via email to